Card Codex

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17 May 2024: Card library updated.

Curse of Bounty

1G · Enchantment — Aura Curse

Enchant player Whenever enchanted player is attacked, untap all nonland permanents you control. Each opponent attacking that player untaps all nonland permanents they control.

Similar cards

Color identity:
NameManaTypeText
Aviary Mechanic 1WCreature — Dwarf Artificer When Aviary Mechanic enters the battlefield, you may return another permanent you control to its owner's hand. 2/2
Decommission 2WInstant Destroy target artifact or enchantment. Revolt — If a permanent you controlled left the battlefield this turn, you gain 3 life.
Treachery 3UUEnchantment — Aura Enchant creature When Treachery enters the battlefield, untap up to five lands. You control enchanted creature.
Mana Vault 1Artifact Mana Vault doesn't untap during your untap step. At the beginning of your upkeep, you may pay {4}. If you do, untap Mana Vault. At the beginning of your draw step, if Mana Vault is tapped, it deals 1 damage to you. {T}: Add {C}{C}{C}.
Suppressor Skyguard 2WUCreature — Human Knight Flying Whenever a player attacks you, if that player has another opponent who isn't being attacked, prevent all combat damage that would be dealt to you this combat. 2/4
Archfiend of Spite 5BBCreature — Demon Flying Whenever a source an opponent controls deals damage to Archfiend of Spite, that source's controller loses that much life unless they sacrifice that many permanents. Madness {3}{B}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) 6/6
Sisay, Weatherlight Captain 2WLegendary Creature — Human Soldier Sisay, Weatherlight Captain gets +1/+1 for each color among other legendary permanents you control. {W}{U}{B}{R}{G}: Search your library for a legendary permanent card with mana value less than Sisay's power, put that card onto the battlefield, then shuffle. 2/2
Cinder Marsh Land {T}: Add {C}. {T}: Add {B} or {R}. Cinder Marsh doesn't untap during your next untap step.
Cloudcrest Lake Land {T}: Add {C}. {T}: Add {W} or {U}. Cloudcrest Lake doesn't untap during your next untap step.
Lantern-Lit Graveyard Land {T}: Add {C}. {T}: Add {B} or {R}. Lantern-Lit Graveyard doesn't untap during your next untap step.
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