M:tG card similarity search
B · Sorcery — Adventure
You gain X life and each opponent loses X life, where X is the number of Knights you control.
| Name | Mana | Type | Text |
|---|---|---|---|
| A-Demon's Due | 3B | Instant | Look at the top four cards of your library. Put two of them into your hand and the rest into your graveyard. You lose 2 life. |
| Bitter Revelation | 3B | Sorcery | Look at the top four cards of your library. Put two of them into your hand and the rest into your graveyard. You lose 2 life. |
| Life Goes On | G | Instant | You gain 4 life. If a creature died this turn, you gain 8 life instead. |
| Bottle Golems | 4 | Artifact Creature — Golem | Trample When Bottle Golems dies, you gain life equal to its power. 3/3 |
| Tomakul Phoenix | 1RR | Creature — Phoenix | Flying, haste When Tomakul Phoenix dies, it perpetually gets +2/+2. At the beginning of combat on your turn, you may pay {X}{R}, where X is Tomakul Phoenix's power. If you do, return it from your graveyard to the battlefield. 2/2 |
| Priest of the Blood Rite | 3BB | Creature — Human Cleric | When Priest of the Blood Rite enters the battlefield, create a 5/5 black Demon creature token with flying. At the beginning of your upkeep, you lose 2 life. 2/2 |
| Steelbane Hydra | XGG | Creature — Turtle Hydra | Steelbane Hydra enters the battlefield with X +1/+1 counters on it. {2}{G}, Remove a +1/+1 counter from Steelbane Hydra: Destroy target artifact or enchantment. 0/0 |
| Ringwraiths | 4BB | Creature — Wraith Knight | When Ringwraiths enters the battlefield, target creature an opponent controls gets -3/-3 until end of turn. If that creature is legendary, its controller loses 3 life. When the Ring tempts you, return Ringwraiths from your graveyard to your hand. 5/5 |
| Braids, Arisen Nightmare | 1BB | Legendary Creature — Nightmare | At the beginning of your end step, you may sacrifice an artifact, creature, enchantment, land, or planeswalker. If you do, each opponent may sacrifice a permanent that shares a card type with it. For each opponent who doesn't, that player loses 2 life and you draw a card. 3/3 |
| Shadowcloak Vampire | 4B | Creature — Vampire | Pay 2 life: Shadowcloak Vampire gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.) 4/3 |