Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Curfew

U · Instant

Each player returns a creature they control to its owner's hand.

Similar cards

Color identity:
NameManaTypeText
Trusty Retriever 3WCreature — Dog When Trusty Retriever enters the battlefield, choose one — • Put a +1/+1 counter on Trusty Retriever. • Return target artifact or enchantment card from your graveyard to your hand. 2/3
Uncivil Unrest 4REnchantment Nontoken creatures you control have riot. (They enter the battlefield with your choice of a +1/+1 counter or haste.) If a creature you control with a +1/+1 counter on it would deal damage to a permanent or player, it deals double that damage instead.
Maw of the Obzedat 3WBCreature — Thrull Sacrifice a creature: Creatures you control get +1/+1 until end of turn. 3/3
Wilt-Leaf Liege 1G/WG/WG/WCreature — Elf Knight Other green creatures you control get +1/+1. Other white creatures you control get +1/+1. If a spell or ability an opponent controls causes you to discard Wilt-Leaf Liege, put it onto the battlefield instead of putting it into your graveyard. 4/4
Shaman of the Great Hunt 3RCreature — Orc Shaman Haste Whenever a creature you control deals combat damage to a player, put a +1/+1 counter on it. Ferocious — {2}{G/U}{G/U}: Draw a card for each creature you control with power 4 or greater. 4/2
Telepathic Spies 2UCreature — Human Wizard When Telepathic Spies enters the battlefield, look at target opponent's hand. 2/2
Ingenious Thief 1UCreature — Human Rogue Flying When Ingenious Thief enters the battlefield, look at target player's hand. 1/1
Master of Death 1UBCreature — Zombie Wizard When Master of Death enters the battlefield, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) At the beginning of your upkeep, if Master of Death is in your graveyard, you may pay 1 life. If you do, return it to your hand. 3/1
Warleader's Call 1RWEnchantment Creatures you control get +1/+1. Whenever a creature enters the battlefield under your control, Warleader's Call deals 1 damage to each opponent.
Willing 1WBInstant Creatures you control gain deathtouch and lifelink until end of turn. Fuse (You may cast one or both halves of this card from your hand.)
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