Card Codex

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17 May 2024: Card library updated.

Curator's Ward

2U · Enchantment — Aura

Enchant permanent Enchanted permanent has hexproof. When enchanted permanent leaves the battlefield, if it was historic, draw two cards. (Artifacts, legendaries, and Sagas are historic.)

Similar cards

Color identity:
NameManaTypeText
Unnerve 3BSorcery Each opponent discards two cards.
Observant Alseid 2WEnchantment Creature — Nymph Bestow {4}{W} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) Vigilance Enchanted creature gets +2/+2 and has vigilance. 2/2
Triad of Fates 2WBLegendary Creature — Human Wizard {1}, {T}: Put a fate counter on another target creature. {W}, {T}: Exile target creature that has a fate counter on it, then return it to the battlefield under its owner's control. {B}, {T}: Exile target creature that has a fate counter on it. Its controller draws two cards. 3/3
Stinging Licid 1UCreature — Licid {1}{U}, {T}: Stinging Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {U} to end this effect. Whenever enchanted creature becomes tapped, Stinging Licid deals 2 damage to that creature's controller. 1/1
Skyrider Trainee 4WCreature — Human Soldier Skyrider Trainee has flying as long as it's enchanted. 3/3
Erase WInstant Exile target enchantment.
Etali's Favor 2REnchantment — Aura Enchant creature you control When Etali's Favor enters the battlefield, discover 3. (Exile cards from the top of your library until you exile a nonland card with mana value 3 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.) Enchanted creature gets +1/+1 and has trample.
Frenzied Fugue 3REnchantment — Aura Enchant permanent When Frenzied Fugue enters the battlefield or at the beginning of your upkeep, gain control of enchanted permanent until end of turn. Untap that permanent. It gains haste until end of turn.
Infernal Scarring 1BEnchantment — Aura Enchant creature Enchanted creature gets +2/+0 and has "When this creature dies, draw a card."
Valor of the Worthy WEnchantment — Aura Enchant creature Enchanted creature gets +1/+1. When enchanted creature leaves the battlefield, create a 1/1 white Spirit creature token with flying.
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