M:tG card similarity search
2U · Enchantment — Aura
Enchant permanent Enchanted permanent has hexproof. When enchanted permanent leaves the battlefield, if it was historic, draw two cards. (Artifacts, legendaries, and Sagas are historic.)
| Name | Mana | Type | Text |
|---|---|---|---|
| Mesa Enchantress | 1WW | Creature — Human Druid | Whenever you cast an enchantment spell, you may draw a card. 0/2 |
| Verduran Enchantress | 1GG | Creature — Human Druid | Whenever you cast an enchantment spell, you may draw a card. 0/2 |
| Happily Ever After | 2W | Enchantment | When Happily Ever After enters the battlefield, each player gains 5 life and draws a card. At the beginning of your upkeep, if there are five colors among permanents you control, there are six or more card types among permanents you control and/or cards in your graveyard, and your life total is greater than or equal to your starting life total, you win the game. |
| Forget | UU | Sorcery | Target player discards two cards, then draws as many cards as they discarded this way. |
| Nessian Demolok | 3GG | Creature — Beast | Tribute 3 (As this creature enters the battlefield, an opponent of your choice may put three +1/+1 counters on it.) When Nessian Demolok enters the battlefield, if tribute wasn't paid, destroy target noncreature permanent. 3/3 |
| Yule Ooze | 2RG | Creature — Ooze | At the beginning of your upkeep, destroy another nonland permanent chosen at random, then put a number of +1/+1 counters on Yule Ooze equal to that permanent's converted mana cost. {R}{G}, Eat some food: Regenerate Yule Ooze. 1/1 |
| Another Chance | 2B | Instant | You may mill two cards. Then return up to two creature cards from your graveyard to your hand. (To mill two cards, put the top two cards of your library into your graveyard.) |
| Blade of Selves | 2 | Artifact — Equipment | Equipped creature has myriad. (Whenever it attacks, for each opponent other than defending player, you may create a token that's a copy of that creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) Equip {4} |
| Dichotomancy | 7UU | Sorcery | For each tapped nonland permanent target opponent controls, search that player's library for a card with the same name as that permanent. Put those cards onto the battlefield under your control, then that player shuffles. Suspend 3—{1}{U}{U} (Rather than cast this card from your hand, you may pay {1}{U}{U} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.) |
| Reduce to Memory | 1WW | Sorcery — Lesson | Exile target nonland permanent. Its controller creates a 3/2 red and white Spirit creature token. |