M:tG card similarity search
2U · Enchantment — Aura
Enchant permanent Enchanted permanent has hexproof. When enchanted permanent leaves the battlefield, if it was historic, draw two cards. (Artifacts, legendaries, and Sagas are historic.)
| Name | Mana | Type | Text |
|---|---|---|---|
| Hardened-Scale Armor | 2G | Enchantment — Aura | Enchant creature Enchanted creature gets +3/+3. |
| Hero's Resolve | 1W | Enchantment — Aura | Enchant creature Enchanted creature gets +1/+5. |
| Holy Strength | W | Enchantment — Aura | Enchant creature Enchanted creature gets +1/+2. |
| Knight's Pledge | 1W | Enchantment — Aura | Enchant creature Enchanted creature gets +2/+2. |
| Oakenform | 2G | Enchantment — Aura | Enchant creature Enchanted creature gets +3/+3. |
| River's Favor | U | Enchantment — Aura | Enchant creature Enchanted creature gets +1/+1. |
| Siegecraft | 3W | Enchantment — Aura | Enchant creature Enchanted creature gets +2/+4. |
| Unholy Strength | B | Enchantment — Aura | Enchant creature Enchanted creature gets +2/+1. |
| Repel the Darkness | 2W | Instant | Tap up to two target creatures. Draw a card. |
| New Prahv Guildmage | WU | Creature — Human Wizard | {W}{U}: Target creature gains flying until end of turn. {3}{W}{U}: Detain target nonland permanent an opponent controls. (Until your next turn, that permanent can't attack or block and its activated abilities can't be activated.) 2/2 |