M:tG card similarity search
4 · Artifact Creature — Construct
Protector — Other artifact creatures you control have hexproof. 3/3
| Name | Mana | Type | Text |
|---|---|---|---|
| Extricator of Sin | 2W | Creature — Human Cleric | When Extricator of Sin enters the battlefield, you may sacrifice another permanent. If you do, create a 3/2 colorless Eldrazi Horror creature token. Delirium — At the beginning of your upkeep, if there are four or more card types among cards in your graveyard, transform Extricator of Sin. 0/3 |
| Plaguemaw Beast | 3GG | Creature — Phyrexian Beast | {T}, Sacrifice a creature: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) 4/3 |
| Vigor | 3GGG | Creature — Elemental Incarnation | Trample If damage would be dealt to another creature you control, prevent that damage. Put a +1/+1 counter on that creature for each 1 damage prevented this way. When Vigor is put into a graveyard from anywhere, shuffle it into its owner's library. 6/6 |
| Reckless Crew | 3R | Sorcery | Create X 2/1 red Dwarf Berserker creature tokens, where X is the number of Vehicles you control plus the number of Equipment you control. For each of those tokens, you may attach an Equipment you control to it. |
| Deadly Complication | 1BR | Sorcery | Choose one or both — • Destroy target creature. • Put a +1/+1 counter on target suspected creature you control. You may have it become no longer suspected. |
| Mass Appeal | 2U | Sorcery | Draw a card for each Human you control. |
| Opal Archangel | 4W | Enchantment | When an opponent casts a creature spell, if Opal Archangel is an enchantment, Opal Archangel becomes a 5/5 Angel creature with flying and vigilance. |
| The War in Heaven | 3BBB | Enchantment — Saga | (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — You draw three cards and you lose 3 life. II — Mill three cards. III — Choose up to three target creature cards with total mana value 8 or less in your graveyard. Return each of them to the battlefield with a necrodermis counter on it. They're artifacts in addition to their other types. |
| Mobilized District | Land | {T}: Add {C}. {4}: Mobilized District becomes a 3/3 Citizen creature with vigilance until end of turn. It's still a land. This ability costs {1} less to activate for each legendary creature and planeswalker you control. | |
| Venarian Gold | XUU | Enchantment — Aura | Enchant creature When Venarian Gold enters the battlefield, tap enchanted creature and put X sleep counters on it. Enchanted creature doesn't untap during its controller's untap step if it has a sleep counter on it. At the beginning of the upkeep of enchanted creature's controller, remove a sleep counter from that creature. |