M:tG card similarity search
3U · Creature — Worm Beast
When Cryptic Annelid enters the battlefield, scry 1, then scry 2, then scry 3. (To scry X, look at the top X cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) 1/4
| Name | Mana | Type | Text |
|---|---|---|---|
| Pierce Strider | 4 | Artifact Creature — Phyrexian Construct | When Pierce Strider enters the battlefield, target opponent loses 3 life. 3/3 |
| Woodland Cemetery | Land | Woodland Cemetery enters the battlefield tapped unless you control a Swamp or a Forest. {T}: Add {B} or {G}. | |
| Laquatus's Champion | 4BB | Creature — Nightmare Horror | When Laquatus's Champion enters the battlefield, target player loses 6 life. When Laquatus's Champion leaves the battlefield, that player gains 6 life. {B}: Regenerate Laquatus's Champion. 6/3 |
| Voracious Vampire | 2B | Creature — Vampire Knight | Menace When Voracious Vampire enters the battlefield, target Vampire you control gets +1/+1 and gains menace until end of turn. 2/2 |
| Adaptive Shimmerer | 5 | Creature — Insect | Flash Adaptive Shimmerer enters the battlefield with three +1/+1 counters on it. 0/0 |
| Dream Thief | 2U | Creature — Faerie Rogue | Flying When Dream Thief enters the battlefield, draw a card if you've cast another blue spell this turn. 2/1 |
| Armored Skaab | 2U | Creature — Zombie Warrior | When Armored Skaab enters the battlefield, mill four cards. 1/4 |
| Vault Plunderer | 2B | Creature — Human Rogue | When Vault Plunderer enters the battlefield, target player draws a card and loses 1 life. 3/1 |
| Divine Favor | 1W | Enchantment — Aura | Enchant creature When Divine Favor enters the battlefield, you gain 3 life. Enchanted creature gets +1/+3. |
| Rootbound Crag | Land | Rootbound Crag enters the battlefield tapped unless you control a Mountain or a Forest. {T}: Add {R} or {G}. |