Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Crux of Fate

3BB · Sorcery

Choose one — • Destroy all Dragon creatures. • Destroy all non-Dragon creatures.

Similar cards

Color identity:
NameManaTypeText
Musician 2UCreature — Human Wizard Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) {T}: Put a music counter on target creature. If it doesn't have "At the beginning of your upkeep, destroy this creature unless you pay {1} for each music counter on it," it gains that ability. 1/3
Gold Mine Land {T}: Add {C}. Legacy — {T}, Mark one of Gold Mine's unmarked nodes: Add one mana of any color. ☐, ☐, ☐, ☐, ☐
Vivien Reid 3GGLegendary Planeswalker — Vivien [+1]: Look at the top four cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. [−3]: Destroy target artifact, enchantment, or creature with flying. [−8]: You get an emblem with "Creatures you control get +2/+2 and have vigilance, trample, and indestructible." Loyalty 5
Ancestor Dragon 4WWCreature — Dragon Flying Whenever one or more creatures you control attack, you gain 1 life for each attacking creature. 5/6
Telling Time 1UInstant Look at the top three cards of your library. Put one of those cards into your hand, one on top of your library, and one on the bottom of your library.
Slaughter the Strong 1WWSorcery Each player chooses any number of creatures they control with total power 4 or less, then sacrifices all other creatures they control.
Hostile Negotiations 3BInstant Exile the top three cards of your library in a face-down pile, then exile the top three cards of your library in another face-down pile. Look at the cards in each pile, then turn a pile of your choice face up. An opponent chooses one of those piles. Put all cards in the chosen pile into your hand and the rest into your graveyard. You lose 3 life.
Case of the Gateway Express 1WEnchantment — Case When this Case enters the battlefield, choose target creature you don't control. Each creature you control deals 1 damage to that creature. To solve — Three or more creatures attacked this turn. (If unsolved, solve at the beginning of your end step.) Solved — Creatures you control get +1/+0.
Winding Constrictor BGCreature — Snake If one or more counters would be put on an artifact or creature you control, that many plus one of each of those kinds of counters are put on that permanent instead. If you would get one or more counters, you get that many plus one of each of those kinds of counters instead. 2/3
Pooling Venom 1BEnchantment — Aura Enchant land Whenever enchanted land becomes tapped, its controller loses 2 life. {3}{B}: Destroy enchanted land.
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