M:tG card similarity search
3BB · Sorcery
Choose one — • Destroy all Dragon creatures. • Destroy all non-Dragon creatures.
| Name | Mana | Type | Text |
|---|---|---|---|
| Dig Deep | 1G | Sorcery — Adventure | Choose target creature. Mill four cards, then put a +1/+1 counter on that creature for each creature card milled this way. |
| Extinction Event | 3B | Sorcery | Choose odd or even. Exile each creature with mana value of the chosen quality. (Zero is even.) |
| Pest Control | WB | Sorcery | Destroy all nonland permanents with mana value 1 or less. Cycling {2} ({2}, Discard this card: Draw a card.) |
| City of Ass | Land | City of Ass enters the battlefield tapped. {T}: Add one and one-half mana of any one color. | |
| Cacophony Unleashed | 5BB | Enchantment | When Cacophony Unleashed enters the battlefield, if you cast it, destroy all nonenchantment creatures. Whenever Cacophony Unleashed or another enchantment enters the battlefield under your control, until end of turn, Cacophony Unleashed becomes a legendary 6/6 Nightmare God creature with menace and deathtouch. It's still an enchantment. |
| Feywild Trickster | 2U | Creature — Gnome Warlock | Whenever you roll one or more dice, create a 1/1 blue Faerie Dragon creature token with flying. 2/2 |
| Bearer of the Heavens | 7R | Creature — Giant | When Bearer of the Heavens dies, destroy all permanents at the beginning of the next end step. 10/10 |
| Exchange of Words | 1UU | Enchantment | When Exchange of Words enters the battlefield, choose two target creatures. For as long as Exchange of Words remains on the battlefield, exchange the text boxes of those creatures. |
| Territorial Hellkite | 2RR | Creature — Dragon | Flying, haste At the beginning of combat on your turn, choose an opponent at random that Territorial Hellkite didn't attack during your last combat. Territorial Hellkite attacks that player this combat if able. If you can't choose an opponent this way, tap Territorial Hellkite. 6/5 |
| Lulu, Wild Hollyphant | 2GW | Legendary Creature — Elephant Angel | Flying Whenever you attack with one or more other creatures with flying, those creatures get +2/+2 until end of turn. 2/4 |