M:tG card similarity search
2G · Instant
Choose one — • Destroy target creature with flying. • Destroy target artifact.
| Name | Mana | Type | Text |
|---|---|---|---|
| Entomber Exarch | 2BB | Creature — Phyrexian Cleric | When Entomber Exarch enters the battlefield, choose one — • Return target creature card from your graveyard to your hand. • Target opponent reveals their hand. You choose a noncreature card from it. That player discards that card. 2/2 |
| Exhibition Magician | 2R | Creature — Human Wizard | When Exhibition Magician enters the battlefield, choose one — • Create a 1/1 green and white Citizen creature token. • Create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") 2/1 |
| Gruesome Realization | 1BB | Sorcery | Choose one — • You draw two cards and you lose 2 life. • Creatures your opponents control get -1/-1 until end of turn. |
| Reviving Melody | 2G | Sorcery | Choose one or both — • Return target creature card from your graveyard to your hand. • Return target enchantment card from your graveyard to your hand. |
| Season of Renewal | 2G | Instant | Choose one or both — • Return target creature card from your graveyard to your hand. • Return target enchantment card from your graveyard to your hand. |
| Elvish Hexhunter | G/W | Creature — Elf Shaman | {G/W}, {T}, Sacrifice Elvish Hexhunter: Destroy target enchantment. 1/1 |
| Kithkin Spellduster | 4W | Creature — Kithkin Wizard | Flying {1}{W}, Sacrifice Kithkin Spellduster: Destroy target enchantment. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) 2/3 |
| Break the Spell | W | Instant | Destroy target enchantment. If a permanent you controlled or a token was destroyed this way, draw a card. |
| Fight as One | W | Instant | Choose one or both — • Target Human creature you control gets +1/+1 and gains indestructible until end of turn. • Target non-Human creature you control gets +1/+1 and gains indestructible until end of turn. |
| Engineered Might | 3GW | Sorcery | Choose one — • Target creature gets +5/+5 and gains trample until end of turn. • Creatures you control get +2/+2 and gain vigilance until end of turn. |