Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Crusher Zendikon

2R · Enchantment — Aura

Enchant land Enchanted land is a 4/2 red Beast creature with trample. It's still a land. When enchanted land dies, return that card to its owner's hand.

Similar cards

Color identity:
NameManaTypeText
Grazing Gladehart 2GCreature — Antelope Landfall — Whenever a land enters the battlefield under your control, you may gain 2 life. 2/2
Blood Clock 4Artifact At the beginning of each player's upkeep, that player returns a permanent they control to its owner's hand unless they pay 2 life.
Desperate Research 1BSorcery Choose a card name other than a basic land card name. Reveal the top seven cards of your library and put all of them with that name into your hand. Exile the rest.
Agent of Shauku 1BCreature — Human Mercenary {1}{B}, Sacrifice a land: Target creature gets +2/+0 until end of turn. 1/1
Daily Regimen WEnchantment — Aura Enchant creature {1}{W}: Put a +1/+1 counter on enchanted creature.
Gleam of Authority 1WEnchantment — Aura Enchant creature Enchanted creature gets +1/+1 for each +1/+1 counter on other creatures you control. Enchanted creature has vigilance and "{W}, {T}: Bolster 1." (To bolster 1, choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)
Paths of Tuinvale 1UInstant Choose one or both — • Return target creature you control to its owner's hand. That card perpetually gains "This spell costs {1} less to cast." • Return target creature you don't control to its owner's hand. That card perpetually gains "This spell costs {1} more to cast."
Galecaster Colossus 5UUCreature — Giant Wizard Tap an untapped Wizard you control: Return target nonland permanent you don't control to its owner's hand. 5/6
Moldering Karok 2BGCreature — Zombie Crocodile Trample, lifelink 3/3
Necrosynthesis 1BEnchantment — Aura Enchant creature Enchanted creature has "Whenever another creature dies, put a +1/+1 counter on this creature." When enchanted creature dies, look at the top X cards of your library, where X is its power. Put one of those cards into your hand and the rest on the bottom of your library in a random order.
Page 219