Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Crush Underfoot

1R · Tribal Instant — Giant

Choose a Giant creature you control. It deals damage equal to its power to target creature.

Similar cards

Color identity:
NameManaTypeText
Evaporate 2RSorcery Evaporate deals 1 damage to each white and/or blue creature.
Cultural Exchange 4UUSorcery Choose any number of creatures target player controls. Choose the same number of creatures another target player controls. Those players exchange control of those creatures. (This effect lasts indefinitely.)
Eriette's Whisper 3BSorcery Target opponent discards two cards. Create a Wicked Role token attached to up to one target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1. When this Aura is put into a graveyard, each opponent loses 1 life.)
Lagoon Breach 1UInstant — Adventure The owner of target attacking creature you don't control puts it on the top or bottom of their library.
Hypothesizzle 3URInstant Draw two cards. Then you may discard a nonland card. When you do, Hypothesizzle deals 4 damage to target creature.
Mirko, Obsessive Theorist 1UBLegendary Creature — Vampire Detective Flying, vigilance Whenever you surveil, put a +1/+1 counter on Mirko, Obsessive Theorist. At the beginning of your end step, you may return target creature card with power less than Mirko's from your graveyard to the battlefield with a finality counter on it. (If it would die, exile it instead.) 1/3
Pendelhaven Elder 1GCreature — Elf Shaman {T}: Each 1/1 creature you control gets +1/+2 until end of turn. 1/1
Subtle Strike 1BInstant Choose one or both — • Target creature gets -1/-1 until end of turn. • Put a +1/+1 counter on target creature.
Cold Storage 4Artifact {3}: Exile target creature you control. Sacrifice Cold Storage: Return each creature card exiled with Cold Storage to the battlefield under your control.
Vivien's Stampede 4GGSorcery Each creature you control gains vigilance, trample, and melee until end of turn. (Whenever a creature with melee attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.) At the beginning of the next main phase this turn, draw a card for each player who was dealt combat damage this turn.
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