M:tG card similarity search
1R · Tribal Instant — Giant
Choose a Giant creature you control. It deals damage equal to its power to target creature.
| Name | Mana | Type | Text |
|---|---|---|---|
| Evaporate | 2R | Sorcery | Evaporate deals 1 damage to each white and/or blue creature. |
| Cultural Exchange | 4UU | Sorcery | Choose any number of creatures target player controls. Choose the same number of creatures another target player controls. Those players exchange control of those creatures. (This effect lasts indefinitely.) |
| Eriette's Whisper | 3B | Sorcery | Target opponent discards two cards. Create a Wicked Role token attached to up to one target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1. When this Aura is put into a graveyard, each opponent loses 1 life.) |
| Lagoon Breach | 1U | Instant — Adventure | The owner of target attacking creature you don't control puts it on the top or bottom of their library. |
| Hypothesizzle | 3UR | Instant | Draw two cards. Then you may discard a nonland card. When you do, Hypothesizzle deals 4 damage to target creature. |
| Mirko, Obsessive Theorist | 1UB | Legendary Creature — Vampire Detective | Flying, vigilance Whenever you surveil, put a +1/+1 counter on Mirko, Obsessive Theorist. At the beginning of your end step, you may return target creature card with power less than Mirko's from your graveyard to the battlefield with a finality counter on it. (If it would die, exile it instead.) 1/3 |
| Pendelhaven Elder | 1G | Creature — Elf Shaman | {T}: Each 1/1 creature you control gets +1/+2 until end of turn. 1/1 |
| Subtle Strike | 1B | Instant | Choose one or both — • Target creature gets -1/-1 until end of turn. • Put a +1/+1 counter on target creature. |
| Cold Storage | 4 | Artifact | {3}: Exile target creature you control. Sacrifice Cold Storage: Return each creature card exiled with Cold Storage to the battlefield under your control. |
| Vivien's Stampede | 4GG | Sorcery | Each creature you control gains vigilance, trample, and melee until end of turn. (Whenever a creature with melee attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.) At the beginning of the next main phase this turn, draw a card for each player who was dealt combat damage this turn. |