M:tG card similarity search
2WW · Creature — Human Knight
Protection from black Crusading Knight gets +1/+1 for each Swamp your opponents control. 2/2
| Name | Mana | Type | Text |
|---|---|---|---|
| Holy Mantle | 2WW | Enchantment — Aura | Enchant creature Enchanted creature gets +2/+2 and has protection from creatures. |
| Spirit Mantle | 1W | Enchantment — Aura | Enchant creature Enchanted creature gets +1/+1 and has protection from creatures. |
| Bustle | 4R/GR/G | Sorcery | Creatures you control get +2/+2 and gain trample until end of turn. You may turn a creature you control face up. |
| Merfolk Trickster | UU | Creature — Merfolk Wizard | Flash When Merfolk Trickster enters the battlefield, tap target creature an opponent controls. It loses all abilities until end of turn. 2/2 |
| A-Bruenor Battlehammer | 2RW | Legendary Creature — Dwarf Warrior | Each creature you control gets +2/+0 for each Equipment attached to it. {0}: Attach target Equipment you control to target creature you control. Activate only as a sorcery and only once each turn. 5/4 |
| Bola Slinger | 3W | Creature — Cat Soldier | Backup 1 (When this creature enters the battlefield, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.) Whenever this creature attacks, tap target artifact or creature an opponent controls. 2/2 |
| Rise from the Grave | 4B | Sorcery | Put target creature card from a graveyard onto the battlefield under your control. That creature is a black Zombie in addition to its other colors and types. |
| Greatbow Doyen | 4G | Creature — Elf Archer | Other Archer creatures you control get +1/+1. Whenever an Archer you control deals damage to a creature, that Archer deals that much damage to that creature's controller. 2/4 |
| Empty-Shrine Kannushi | W | Creature — Human Cleric | Empty-Shrine Kannushi has protection from the colors of permanents you control. 1/1 |
| Cutthroat Maneuver | 3B | Instant | Up to two target creatures each get +1/+1 and gain lifelink until end of turn. |