M:tG card similarity search
| Name | Mana | Type | Text |
|---|---|---|---|
| Nebelgast Intruder | 2U | Creature — Spirit | Flash Flying When Nebelgast Intruder enters the battlefield, up to one target creature an opponent controls gets -2/-0 until end of turn. 2/1 |
| Zegana, Utopian Speaker | 2GU | Legendary Creature — Merfolk Wizard | When Zegana, Utopian Speaker enters the battlefield, if you control another creature with a +1/+1 counter on it, draw a card. {4}{G}{U}: Adapt 4. (If this creature has no +1/+1 counters on it, put four +1/+1 counters on it.) Each creature you control with a +1/+1 counter on it has trample. 4/4 |
| Orc Sureshot | 3B | Creature — Orc Archer | Whenever another creature enters the battlefield under your control, target creature an opponent controls gets -1/-1 until end of turn. 4/2 |
| Yotian Medic | 2W | Creature — Human Cleric Soldier | Lifelink 1/4 |
| Phyrexian Bloodstock | 4B | Creature — Phyrexian Zombie | When Phyrexian Bloodstock leaves the battlefield, destroy target white creature. It can't be regenerated. 3/3 |
| Prismatic Strands | 2W | Instant | Prevent all damage that sources of the color of your choice would deal this turn. Flashback—Tap an untapped white creature you control. (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
| Abzan Battle Priest | 3W | Creature — Human Cleric | Outlast {W} ({W}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.) Each creature you control with a +1/+1 counter on it has lifelink. 3/2 |
| Etchings of the Chosen | 1WB | Enchantment | As Etchings of the Chosen enters the battlefield, choose a creature type. Creatures you control of the chosen type get +1/+1. {1}, Sacrifice a creature of the chosen type: Target creature you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) |
| You Meet in a Tavern | 2GG | Sorcery | Choose one — • Form a Party — Look at the top five cards of your library. You may reveal any number of creature cards from among them and put them into your hand. Put the rest on the bottom of your library in a random order. • Start a Brawl — Creatures you control get +2/+2 until end of turn. |
| False Dawn | 1W | Sorcery | Until end of turn, spells and abilities you control that would add colored mana instead add that much white mana. Until end of turn, you may spend white mana as though it were mana of any color. Draw a card. |