Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Cruel Witness

2UU · Creature — Bird Horror

Flying Whenever you cast a noncreature spell, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.) 3/3

Similar cards

Color identity:
NameManaTypeText
Thornado 2GInstant Destroy target creature with flying. Cycling {1}{G} ({1}{G}, Discard this card: Draw a card.)
Two-Headed Hellkite 1WUBRGCreature — Dragon Flying, menace, haste Whenever Two-Headed Hellkite attacks, draw two cards. 5/5
River Song's Diary 3Artifact Imprint — Whenever a player casts an instant or sorcery spell from their hand, exile it instead of putting it into a graveyard as it resolves. At the beginning of your upkeep, if there are four or more cards exiled with River Song's Diary, choose one of them at random. You may cast it without paying its mana cost.
Copy Catchers 1UCreature — Faerie Flying Whenever you surveil, you may pay {1}{U}. If you do, create a token that's a copy of Copy Catchers. 2/1
Saproling Infestation 1GEnchantment Whenever a player kicks a spell, you create a 1/1 green Saproling creature token.
Zephyrim 3WCreature — Human Warrior Squad {2} (As an additional cost to cast this spell, you may pay {2} any number of times. When this creature enters the battlefield, create that many tokens that are copies of it.) Flying, vigilance Miracle {1}{W} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.) 3/3
Cornered Market 2WEnchantment Players can't cast spells with the same name as a nontoken permanent. Players can't play nonbasic lands with the same name as a nontoken permanent.
Village Ironsmith 1RCreature — Human Werewolf First strike At the beginning of each upkeep, if no spells were cast last turn, transform Village Ironsmith. 1/1
Jetsam 4U/BU/BSorcery Each opponent mills three cards, then you may cast a spell from each opponent's graveyard without paying its mana cost. If a spell cast this way would be put into a graveyard, exile it instead.
Moat 2WWEnchantment Creatures without flying can't attack.
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