M:tG card similarity search
2UU · Creature — Bird Horror
Flying Whenever you cast a noncreature spell, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.) 3/3
| Name | Mana | Type | Text |
|---|---|---|---|
| Needle Storm | 2G | Sorcery | Needle Storm deals 4 damage to each creature with flying. |
| Tumble | 5R | Sorcery | Tumble deals 6 damage to each creature with flying. |
| Squall | 2G | Sorcery | Squall deals 2 damage to each creature with flying. |
| Moonscarred Werewolf | Creature — Werewolf | Vigilance {T}: Add {G}{G}. At the beginning of each upkeep, if a player cast two or more spells last turn, transform Moonscarred Werewolf. 2/2 | |
| Charging Griffin | 3W | Creature — Griffin | Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever Charging Griffin attacks, it gets +1/+1 until end of turn. 2/2 |
| Breeches, the Blastmaker | 1UR | Legendary Creature — Goblin Pirate | Menace Whenever you cast your second spell each turn, you may sacrifice an artifact. If you do, flip a coin. When you win the flip, copy that spell. You may choose new targets for the copy. When you lose the flip, Breeches, the Blastmaker deals damage equal to that spell's mana value to any target. 3/3 |
| Sword of Dungeons & Dragons | 3 | Artifact — Equipment | Equipped creature gets +2/+2 and has protection from Rogues and from Clerics. Whenever equipped creature deals combat damage to a player, create a 4/4 gold Dragon creature token with flying and roll a d20 (a twenty-sided die). If you roll a 20, repeat this process. Equip {2} |
| Vampiric Spirit | 2BB | Creature — Spirit | Flying When Vampiric Spirit enters the battlefield, you lose 4 life. 4/3 |
| Avatar of Fury | 6RR | Creature — Avatar | If an opponent controls seven or more lands, this spell costs {6} less to cast. Flying {R}: Avatar of Fury gets +1/+0 until end of turn. 6/6 |
| Spell Satchel | 2 | Artifact | Magecraft — Whenever you cast or copy an instant or sorcery spell, put a book counter on Spell Satchel. {T}, Remove a book counter from Spell Satchel: Add {C}. {3}, {T}, Remove three book counters from Spell Satchel: Draw a card. |