M:tG card similarity search
| Name | Mana | Type | Text |
|---|---|---|---|
| Historian's Wisdom | 2G | Enchantment — Aura | Enchant artifact or creature When Historian's Wisdom enters the battlefield, if enchanted permanent is a creature with the greatest power among creatures on the battlefield, draw a card. As long as enchanted permanent is a creature, it gets +2/+1. |
| Nightmare | 5B | Creature — Nightmare Horse | Flying (This creature can't be blocked except by creatures with flying or reach.) Nightmare's power and toughness are each equal to the number of Swamps you control. */* |
| Morgue Burst | 4BR | Sorcery | Return target creature card from your graveyard to your hand. Morgue Burst deals damage to any target equal to the power of the card returned this way. |
| Backslide | 1U | Instant | Turn target creature with a morph ability face down. Cycling {U} ({U}, Discard this card: Draw a card.) |
| Goblin Fireleaper | 1R | Creature — Goblin Warrior | {1}{R}: Goblin Fireleaper gets +1/+0 until end of turn. When Goblin Fireleaper dies, it deals damage equal to its power to target creature an opponent controls. 1/1 |
| Hot Soup | 1 | Artifact — Equipment | Equipped creature can't be blocked. Whenever equipped creature is dealt damage, destroy it. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.) |
| Furyborn Hellkite | 4RRR | Creature — Dragon | Bloodthirst 6 (If an opponent was dealt damage this turn, this creature enters the battlefield with six +1/+1 counters on it.) Flying 6/6 |
| Uktabi Wildcats | 4G | Creature — Cat | Uktabi Wildcats's power and toughness are each equal to the number of Forests you control. {G}, Sacrifice a Forest: Regenerate Uktabi Wildcats. */* |
| Primeval Protector | 10G | Creature — Avatar | This spell costs {1} less to cast for each creature your opponents control. When Primeval Protector enters the battlefield, put a +1/+1 counter on each other creature you control. 10/10 |
| Invoke Calamity | 1RRRR | Instant | You may cast up to two instant and/or sorcery spells with total mana value 6 or less from your graveyard and/or hand without paying their mana costs. If those spells would be put into your graveyard, exile them instead. Exile Invoke Calamity. |