M:tG card similarity search
2 · Artifact
Play with the top card of your library revealed. As long as the top card of your library is a creature card, creatures you control that share a color with that card get +1/+1. {G}{W}: Put the top card of your library on the bottom of your library.
| Name | Mana | Type | Text |
|---|---|---|---|
| Bonds of Faith | 1W | Enchantment — Aura | Enchant creature Enchanted creature gets +2/+2 as long as it's a Human. Otherwise, it can't attack or block. |
| Start Your Engines | 3R | Sorcery | Vehicles you control become artifact creatures until end of turn. Creatures you control get +2/+0 until end of turn. |
| Holdout Settlement | Land | {T}: Add {C}. ({C} represents colorless mana.) {T}, Tap an untapped creature you control: Add one mana of any color. | |
| Survivors' Encampment | Land — Desert | {T}: Add {C}. {T}, Tap an untapped creature you control: Add one mana of any color. | |
| Syphon Sliver | 2B | Creature — Sliver | Sliver creatures you control have lifelink. (Damage dealt by a Sliver creature you control also causes you to gain that much life.) 2/2 |
| Brokers Hideout | Land | When Brokers Hideout enters the battlefield, sacrifice it. When you do, search your library for a basic Forest, Plains, or Island card, put it onto the battlefield tapped, then shuffle and you gain 1 life. | |
| Vraska Joins Up | BG | Legendary Enchantment | When Vraska Joins Up enters the battlefield, put a deathtouch counter on each creature you control. Whenever a legendary creature you control deals combat damage to a player, draw a card. |
| Brain Maggot | 1B | Enchantment Creature — Insect | When Brain Maggot enters the battlefield, target opponent reveals their hand and you choose a nonland card from it. Exile that card until Brain Maggot leaves the battlefield. 1/1 |
| Foul Watcher | 1U | Creature — Nightmare Bird | Flying When Foul Watcher enters the battlefield, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.) Delirium — Foul Watcher gets +1/+0 as long as there are four or more card types among cards in your graveyard. 1/2 |
| Flame Spirit | 4R | Creature — Elemental Spirit | {R}: Flame Spirit gets +1/+0 until end of turn. 2/3 |