M:tG card similarity search
2 · Artifact
Play with the top card of your library revealed. As long as the top card of your library is a creature card, creatures you control that share a color with that card get +1/+1. {G}{W}: Put the top card of your library on the bottom of your library.
| Name | Mana | Type | Text |
|---|---|---|---|
| Skyline Savior | 1WW | Creature — Angel | Flying When Skyline Savior enters the battlefield, return a permanent you control to its owner's hand. If it's a non-Angel creature card, it perpetually gets +1/+1, gains flying, and becomes an Angel in addition to its other types. 3/4 |
| Rakshasa Vizier | 2BGU | Creature — Demon | Whenever one or more cards are put into exile from your graveyard, put that many +1/+1 counters on Rakshasa Vizier. 4/4 |
| Delver's Torch | 1W | Artifact — Equipment | Equipped creature gets +1/+1. Whenever equipped creature attacks, venture into the dungeon. (Enter the first room or advance to the next room.) Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.) |
| Endless Obedience | 4BB | Sorcery | Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Put target creature card from a graveyard onto the battlefield under your control. |
| Unique Charmed Pants | Stickers | {TK}{TK} — {T}: Add one mana of any color. {TK}{TK}{TK} — Whenever this creature attacks, if it's not a Brushwagg, it gets +X/+0 until end of turn, where X is the number of supertypes, card types, and subtypes it has. {TK}{TK} — 5/1 {TK}{TK}{TK}{TK} — 4/8 | |
| A Real Handful | 3B | Creature — Alien Child Guest | As long as one or more hands are touching A Real Handful, it gets +2/+2. As long as two or more hands are touching A Real Handful, it has menace. As long as three or more hands are touching A Real Handful, it has lifelink. 1/1 |
| Hero of the Games | 2R | Creature — Human Soldier | Whenever you cast a spell that targets Hero of the Games, creatures you control get +1/+0 until end of turn. 3/2 |
| Hekma Sentinels | 2U | Creature — Human Cleric | Whenever you cycle or discard a card, Hekma Sentinels gets +1/+1 until end of turn. 2/3 |
| Klothys, God of Destiny | 1RG | Legendary Enchantment Creature — God | Indestructible As long as your devotion to red and green is less than seven, Klothys isn't a creature. At the beginning of your precombat main phase, exile target card from a graveyard. If it was a land card, add {R} or {G}. Otherwise, you gain 2 life and Klothys deals 2 damage to each opponent. 4/5 |
| Soltari Crusader | 2W | Creature — Soltari Knight | Shadow (This creature can block or be blocked by only creatures with shadow.) {1}{W}: Soltari Crusader gets +1/+0 until end of turn. 2/1 |