M:tG card similarity search
4WW · Legendary Creature — Human Noble
Other white creatures get +1/+1. Nonwhite creatures get -1/-1. Pay 2 life: Return Crovax, Ascendant Hero to its owner's hand. 4/4
| Name | Mana | Type | Text |
|---|---|---|---|
| Fallaji Vanguard | 2RW | Creature — Human Soldier | First strike Whenever Fallaji Vanguard or another creature enters the battlefield under your control, target creature gets +2/+0 until end of turn. 2/3 |
| Blood Artist | 1B | Creature — Vampire | Whenever Blood Artist or another creature dies, target player loses 1 life and you gain 1 life. 0/1 |
| Tiana, Ship's Caretaker | 3RW | Legendary Creature — Angel Artificer | Flying, first strike Whenever an Aura or Equipment you control is put into a graveyard from the battlefield, you may return that card to its owner's hand at the beginning of the next end step. 3/3 |
| Magosi, the Waterveil | Land | Magosi, the Waterveil enters the battlefield tapped. {T}: Add {U}. {U}, {T}: Put an eon counter on Magosi, the Waterveil. Skip your next turn. {T}, Remove an eon counter from Magosi, the Waterveil and return it to its owner's hand: Take an extra turn after this one. | |
| Grief Tyrant | 5B/R | Creature — Horror | Grief Tyrant enters the battlefield with four -1/-1 counters on it. When Grief Tyrant dies, put a -1/-1 counter on target creature for each -1/-1 counter on Grief Tyrant. 8/8 |
| Crusading Knight | 2WW | Creature — Human Knight | Protection from black Crusading Knight gets +1/+1 for each Swamp your opponents control. 2/2 |
| Specter's Shroud | 2 | Artifact — Equipment | Equipped creature gets +1/+0. Whenever equipped creature deals combat damage to a player, that player discards a card. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.) |
| Arborea Pegasus | 3W | Creature — Pegasus | Flying When Arborea Pegasus enters the battlefield, target creature gets +1/+1 and gains flying until end of turn. 2/3 |
| Krovikan Fetish | 2B | Enchantment — Aura | Enchant creature When Krovikan Fetish enters the battlefield, draw a card at the beginning of the next turn's upkeep. Enchanted creature gets +1/+1. |
| Ritual of Steel | 2W | Enchantment — Aura | Enchant creature When Ritual of Steel enters the battlefield, draw a card at the beginning of the next turn's upkeep. Enchanted creature gets +0/+2. |