M:tG card similarity search
5B · Creature — Vampire
Attacking Vampires you control have deathtouch and lifelink. Whenever a Vampire you control dies, you may pay 2 life. If you do, draw a card. 5/5
| Name | Mana | Type | Text |
|---|---|---|---|
| Staff of the Sun Magus | 3 | Artifact | Whenever you cast a white spell or a Plains enters the battlefield under your control, you gain 1 life. |
| Castle Locthwain | Land | Castle Locthwain enters the battlefield tapped unless you control a Swamp. {T}: Add {B}. {1}{B}{B}, {T}: Draw a card, then you lose life equal to the number of cards in your hand. | |
| Grazing Gladehart | 2G | Creature — Antelope | Landfall — Whenever a land enters the battlefield under your control, you may gain 2 life. 2/2 |
| Wary Thespian | 1G | Creature — Cat Druid | When Wary Thespian enters the battlefield or dies, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.) 3/1 |
| Hag of Syphoned Breath | 2B | Creature — Hag Warlock | At the beginning of your upkeep, each opponent loses 2 life and you gain 2 life. 2/2 |
| Soul Warden | W | Creature — Human Cleric | Whenever another creature enters the battlefield, you gain 1 life. 1/1 |
| Haberthrasher | 1B | Creature — Human Hatificer Assassin | Deathtouch Whenever another creature that has a hat enters the battlefield under your control or a hat sticker is put on a creature you control, each opponent loses 1 life. 2/2 |
| Shapers' Sanctuary | G | Enchantment | Whenever a creature you control becomes the target of a spell or ability an opponent controls, you may draw a card. |
| Toil | 2B | Sorcery | Target player draws two cards and loses 2 life. Fuse (You may cast one or both halves of this card from your hand.) |
| Ancestor's Prophet | 4W | Creature — Human Cleric | Tap five untapped Clerics you control: You gain 10 life. 1/5 |