M:tG card similarity search
G · Creature — Human Cleric
{G}, {T}: Target attacking Human gets +1/+1 until end of turn. 1/2
| Name | Mana | Type | Text |
|---|---|---|---|
| Uncontrollable Anger | 2RR | Enchantment — Aura | Flash (You may cast this spell any time you could cast an instant.) Enchant creature Enchanted creature gets +2/+2 and attacks each combat if able. |
| Mourning Patrol | 2W | Creature — Human Soldier | Vigilance Disturb {3}{W} (You may cast this card from your graveyard transformed for its disturb cost.) 2/3 |
| Fangren Pathcutter | 4GG | Creature — Beast | Whenever Fangren Pathcutter attacks, attacking creatures gain trample until end of turn. 4/6 |
| Manaplasm | 2G | Creature — Ooze | Whenever you cast a spell, Manaplasm gets +X/+X until end of turn, where X is that spell's mana value. 1/1 |
| Tarox Bladewing | 2RRR | Legendary Creature — Dragon | Flying, haste Grandeur — Discard another card named Tarox Bladewing: Tarox Bladewing gets +X/+X until end of turn, where X is its power. 4/3 |
| Civic Gardener | 1G | Creature — Human Citizen | Whenever Civic Gardener attacks, untap target creature or land. 2/2 |
| Monastery Swiftspear | R | Creature — Human Monk | Haste Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) 1/2 |
| Treetop Defense | 1G | Instant | Cast this spell only during the declare attackers step and only if you've been attacked this step. Creatures you control gain reach until end of turn. (They can block creatures with flying.) |
| Joust | 1R | Sorcery | Choose target creature you control and target creature you don't control. The creature you control gets +2/+1 until end of turn if it's a Knight. Then those creatures fight each other. (Each deals damage equal to its power to the other.) |
| Kargan Intimidator | 1R | Creature — Human Warrior | Cowards can't block Warriors. {1}: Choose one that hasn't been chosen this turn — • Kargan Intimidator gets +1/+1 until end of turn. • Target creature becomes a Coward until end of turn. • Target Warrior gains trample until end of turn. 3/1 |