M:tG card similarity search
UBR · Instant
Choose one — • Return target permanent to its owner's hand. • Destroy target nonblack creature. It can't be regenerated. • Destroy target artifact.
| Name | Mana | Type | Text | 
|---|---|---|---|
| Cleanup Crew | 4GG | Creature — Human Citizen | When Cleanup Crew enters the battlefield, choose one — • Destroy target artifact. • Destroy target enchantment. • Exile target card from a graveyard. • You gain 4 life. 6/6 | 
| Draconian Gate-Bot | 5 | Artifact Creature — Robot | When Draconian Gate-Bot enters the battlefield, choose one — • Open an Attraction. (Put the top card of your Attraction deck onto the battlefield.) • Destroy target Attraction. (It's put into its owner's junkyard.) 4/2 | 
| Smash to Dust | 1R | Sorcery | Choose one — • Destroy target artifact. • Destroy target creature with defender. • Smash to Dust deals 1 damage to each creature your opponents control. | 
| Display of Dominance | 1G | Instant | Choose one — • Destroy target blue or black noncreature permanent. • Permanents you control can't be the targets of blue or black spells your opponents control this turn. | 
| Pyroblast | R | Instant | Choose one — • Counter target spell if it's blue. • Destroy target permanent if it's blue. | 
| Final Act | 4BB | Sorcery | Choose one or more — • Destroy all creatures. • Destroy all planeswalkers. • Destroy all battles. • Exile all graveyards. • Each opponent loses all counters. | 
| An Incident Has Occurred | 1G | Sorcery | Choose one or both — • Destroy target creature with flying. • Destroy target Attraction. (It's put into its owner's junkyard.) You may apologize. If you do, you gain 3 life. | 
| Blue Elemental Blast | U | Instant | Choose one — • Counter target red spell. • Destroy target red permanent. | 
| Dawn to Dusk | 2WW | Sorcery | Choose one or both — • Return target enchantment card from your graveyard to your hand. • Destroy target enchantment. | 
| Emerald Charm | G | Instant | Choose one — • Untap target permanent. • Destroy target non-Aura enchantment. • Target creature loses flying until end of turn. |