Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Cromat

WUBRG · Legendary Creature — Illusion

{W}{B}: Destroy target creature blocking or blocked by Cromat. {U}{R}: Cromat gains flying until end of turn. {B}{G}: Regenerate Cromat. {R}{W}: Cromat gets +1/+1 until end of turn. {G}{U}: Put Cromat on top of its owner's library. 5/5

Similar cards

Color identity:
NameManaTypeText
Kami of the Hunt 2GCreature — Spirit Whenever you cast a Spirit or Arcane spell, Kami of the Hunt gets +1/+1 until end of turn. 2/2
Scaled Hulk 5GCreature — Spirit Whenever you cast a Spirit or Arcane spell, Scaled Hulk gets +2/+2 until end of turn. 4/4
Destructive Tampering 2RSorcery Choose one — • Destroy target artifact. • Creatures without flying can't block this turn.
Angel of Fury 4WWCreature — Angel Flying When Angel of Fury dies, you may shuffle it into its owner's library. 3/5
Master Warcraft 2R/WR/WInstant Cast this spell only before attackers are declared. You choose which creatures attack this turn. You choose which creatures block this turn and how those creatures block.
Belligerent of the Ball 2RCreature — Ogre Warrior Celebration — At the beginning of combat on your turn, if two or more nonland permanents entered the battlefield under your control this turn, target creature you control gets +1/+0 and gains menace until end of turn. (It can't be blocked except by two or more creatures.) 3/3
Hapatra's Mark GInstant Target creature you control gains hexproof until end of turn. Remove all -1/-1 counters from it. (A creature with hexproof can't be the target of spells or abilities your opponents control.)
Swell of Growth 1GInstant Target creature gets +2/+2 until end of turn. You may put a land card from your hand onto the battlefield.
Everlasting Lich 2BBBCreature — Zombie Everlasting Lich can't block. Everlasting Lich can't die. (This creature has indestructible, can't be sacrificed, and doesn't go to the graveyard for having 0 toughness.) 4/0
Ent's Fury 1GSorcery Put a +1/+1 counter on target creature you control if its power is 4 or greater. Then that creature gets +1/+1 until end of turn and fights target creature you don't control.
Page 282