Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Crimson Wisps

R · Instant

Target creature becomes red and gains haste until end of turn. Draw a card.

Similar cards

Color identity:
NameManaTypeText
Kelsinko Ranger WCreature — Human Ranger {1}{W}: Target green creature gains first strike until end of turn. 1/1
Nature's Way 1GSorcery Target creature you control gains vigilance and trample until end of turn. It deals damage equal to its power to target creature you don't control.
Fumble 1UInstant Return target creature to its owner's hand. Gain control of all Auras and Equipment that were attached to it, then attach them to another creature.
Lightning Phoenix 2RCreature — Phoenix Flying, haste Lightning Phoenix can't block. At the beginning of your end step, if an opponent was dealt 3 or more damage this turn, you may pay {R}. If you do, return Lightning Phoenix from your graveyard to the battlefield. 2/2
Takenuma Plane — Kamigawa Whenever a creature leaves the battlefield, its controller draws a card. Whenever chaos ensues, return target creature you control to its owner's hand.
Jeweled Spirit 3WWCreature — Spirit Flying Sacrifice two lands: Jeweled Spirit gains protection from artifacts or from the color of your choice until end of turn. 3/3
Rites of Flourishing 2GEnchantment At the beginning of each player's draw step, that player draws an additional card. Each player may play an additional land on each of their turns.
Dauntless Bodyguard WCreature — Human Knight As Dauntless Bodyguard enters the battlefield, choose another creature you control. Sacrifice Dauntless Bodyguard: The chosen creature gains indestructible until end of turn. 2/1
Evangel of Synthesis UBCreature — Phyrexian Human Cleric When Evangel of Synthesis enters the battlefield, draw a card, then discard a card. As long as you've drawn two or more cards this turn, Evangel of Synthesis gets +1/+0 and has menace. 2/3
Tovolar, Dire Overlord 1RGLegendary Creature — Human Werewolf Whenever a Wolf or Werewolf you control deals combat damage to a player, draw a card. At the beginning of your upkeep, if you control three or more Wolves and/or Werewolves, it becomes night. Then transform any number of Human Werewolves you control. Daybound 3/3
Page 355