M:tG card similarity search
3GG · Creature — Dinosaur
Trample When Crested Herdcaller enters the battlefield, create a 3/3 green Dinosaur creature token with trample. 3/3
| Name | Mana | Type | Text |
|---|---|---|---|
| Sulfurous Mire | Snow Land — Swamp Mountain | ({T}: Add {B} or {R}.) Sulfurous Mire enters the battlefield tapped. | |
| Sunlit Marsh | Land — Plains Swamp | ({T}: Add {W} or {B}.) Sunlit Marsh enters the battlefield tapped. | |
| Tangled Islet | Land — Forest Island | ({T}: Add {G} or {U}.) Tangled Islet enters the battlefield tapped. | |
| Volatile Fjord | Snow Land — Island Mountain | ({T}: Add {U} or {R}.) Volatile Fjord enters the battlefield tapped. | |
| Wooded Ridgeline | Land — Mountain Forest | ({T}: Add {R} or {G}.) Wooded Ridgeline enters the battlefield tapped. | |
| Woodland Chasm | Snow Land — Swamp Forest | ({T}: Add {B} or {G}.) Woodland Chasm enters the battlefield tapped. | |
| Kathril, Aspect Warper | 2WBG | Legendary Creature — Nightmare Insect | When Kathril, Aspect Warper enters the battlefield, put a flying counter on any creature you control if a creature card in your graveyard has flying. Repeat this process for first strike, double strike, deathtouch, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance. Then put a +1/+1 counter on Kathril for each counter put on a creature this way. 3/3 |
| Kalonian Twingrove | 5G | Creature — Treefolk Warrior | Kalonian Twingrove's power and toughness are each equal to the number of Forests you control. When Kalonian Twingrove enters the battlefield, create a green Treefolk Warrior creature token with "This creature's power and toughness are each equal to the number of Forests you control." */* |
| Mondrak, Glory Dominus | 2WW | Legendary Creature — Phyrexian Horror | If one or more tokens would be created under your control, twice that many of those tokens are created instead. {1}{W/P}{W/P}, Sacrifice two other artifacts and/or creatures: Put an indestructible counter on Mondrak, Glory Dominus. ({W/P} can be paid with either {W} or 2 life.) 4/4 |
| Runes of the Deus | 4R/G | Enchantment — Aura | Enchant creature As long as enchanted creature is red, it gets +1/+1 and has double strike. (It deals both first-strike and regular combat damage.) As long as enchanted creature is green, it gets +1/+1 and has trample. |