M:tG card similarity search
4R · Creature — Goat Beast
Haste Provoke (Whenever this creature attacks, you may have target creature defending player controls untap and block it if able.) 4/1
| Name | Mana | Type | Text |
|---|---|---|---|
| Drowner of Secrets | 2U | Creature — Merfolk Wizard | Tap an untapped Merfolk you control: Target player mills a card. 1/3 |
| Grand Melee | 3R | Enchantment | All creatures attack each combat if able. All creatures block each combat if able. |
| Iraxxa, Empress of Mars | 2RR | Legendary Creature — Alien Warrior | Trample Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.) Paradox — Whenever you cast a spell from anywhere other than your hand, create a 2/2 red Alien Warrior creature token. 5/4 |
| Tangle Golem | 7 | Artifact Creature — Golem | Affinity for Forests (This spell costs {1} less to cast for each Forest you control.) 5/4 |
| Entropic Decay | 1B | Sorcery — Adventure | Mill four cards. (Then exile this card. You may cast the creature later from exile.) |
| Sunrise Seeker | 4W | Creature — Human Scout | Vigilance When Sunrise Seeker enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.) 3/3 |
| Urabrask, Heretic Praetor | 3RR | Legendary Creature — Phyrexian Praetor | Haste At the beginning of your upkeep, exile the top card of your library. You may play it this turn. At the beginning of each opponent's upkeep, the next time they would draw a card this turn, instead they exile the top card of their library. They may play it this turn. 4/4 |
| Umara Entangler | 1U | Creature — Merfolk Rogue Ally | Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) 2/1 |
| Murasa Behemoth | 4GG | Creature — Beast | Trample Murasa Behemoth gets +3/+3 as long as there is a land card in your graveyard. 5/5 |
| Living Plane | 2GG | World Enchantment | All lands are 1/1 creatures that are still lands. |