M:tG card similarity search
1B · Creature — Vampire
At the beginning of your upkeep, Creeping Bloodsucker deals 1 damage to each opponent. You gain life equal to the damage dealt this way. 1/2
| Name | Mana | Type | Text |
|---|---|---|---|
| Repeating Barrage | 1RR | Sorcery | Repeating Barrage deals 3 damage to any target. Raid — {3}{R}{R}: Return Repeating Barrage from your graveyard to your hand. Activate only if you attacked this turn. |
| Curse of Leeches | 2B | Enchantment — Aura Curse | Enchant player As this permanent transforms into Curse of Leeches, attach it to a player. At the beginning of enchanted player's upkeep, they lose 1 life and you gain 1 life. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) |
| Sanguinary Priest | 3B | Creature — Astartes Cleric | Lifelink Blood Chalice — Whenever another creature you control dies, Sanguinary Priest deals 1 damage to any target. 2/4 |
| Nissa's Revelation | 5GG | Sorcery | Scry 5, then reveal the top card of your library. If it's a creature card, you draw cards equal to its power and you gain life equal to its toughness. |
| Aerial Volley | G | Instant | Aerial Volley deals 3 damage divided as you choose among one, two, or three target creatures with flying. |
| Death Grasp | XWB | Sorcery | Death Grasp deals X damage to any target. You gain X life. |
| Krovikan Horror | 3B | Creature — Horror Spirit | At the beginning of the end step, if Krovikan Horror is in your graveyard with a creature card directly above it, you may return Krovikan Horror to your hand. {1}, Sacrifice a creature: Krovikan Horror deals 1 damage to any target. 2/2 |
| Sunshot Militia | 1R | Creature — Human Soldier | Tap two untapped artifacts and/or creatures you control: Sunshot Militia deals 1 damage to each opponent. Activate only as a sorcery. 1/3 |
| Tamanoa | RGW | Creature — Spirit | Whenever a noncreature source you control deals damage, you gain that much life. 2/4 |
| Fire Bowman | R | Creature — Human Soldier Archer | Sacrifice Fire Bowman: It deals 1 damage to any target. Activate only during your turn, before attackers are declared. 1/1 |