M:tG card similarity search
1B · Creature — Vampire
At the beginning of your upkeep, Creeping Bloodsucker deals 1 damage to each opponent. You gain life equal to the damage dealt this way. 1/2
Name | Mana | Type | Text |
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Desert | Land — Desert | {T}: Add {C}. {T}: Desert deals 1 damage to target attacking creature. Activate only during the end of combat step. | |
Explosion of Riches | 5R | Sorcery | Draw a card, then each other player may draw a card. Whenever a card is drawn this way, Explosion of Riches deals 5 damage to target opponent chosen at random from among your opponents. |
Basilica Stalker | 5B | Creature — Vampire Detective | Flying Whenever Basilica Stalker deals combat damage to a player, you gain 1 life and surveil 1. (Look at the top card of your library. You may put it into your graveyard.) Disguise {4}{B} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) 3/4 |
Electrolyze | 1UR | Instant | Electrolyze deals 2 damage divided as you choose among one or two targets. Draw a card. |
Burning Cloak | R | Sorcery | Target creature gets +2/+0 until end of turn. Burning Cloak deals 2 damage to that creature. |
Predator's Rapport | 2G | Instant | Choose target creature you control. You gain life equal to that creature's power plus its toughness. |
Traumatic Prank | 2R | Sorcery | Gain control of target creature until end of turn. Untap that creature. It perpetually gains haste, "This creature can't block," and "At the beginning of your upkeep, this creature deals 1 damage to you." |
Dizzying Gaze | R | Enchantment — Aura | Enchant creature you control {R}: Enchanted creature deals 1 damage to target creature with flying. |
Mana Clash | R | Sorcery | You and target opponent each flip a coin. Mana Clash deals 1 damage to each player whose coin comes up tails. Repeat this process until both players' coins come up heads on the same flip. |
Path of Bravery | 2W | Enchantment | As long as your life total is greater than or equal to your starting life total, creatures you control get +1/+1. Whenever one or more creatures you control attack, you gain life equal to the number of attacking creatures. |