M:tG card similarity search
4GG · Creature — Centaur
{G}, Discard a card: Crashing Centaur gains trample until end of turn. Threshold — As long as seven or more cards are in your graveyard, Crashing Centaur gets +2/+2 and has shroud. (It can't be the target of spells or abilities.) 3/4
Name | Mana | Type | Text |
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Dragonborn Looter | 1U | Creature — Dragon Rogue | {1}, {T}: Draw a card, then discard a card. 1/2 |
Headstrong Brute | 2R | Creature — Orc Pirate | Headstrong Brute can't block. Headstrong Brute has menace as long as you control another Pirate. 3/3 |
Yavimaya Enchantress | 2G | Creature — Human Druid | Yavimaya Enchantress gets +1/+1 for each enchantment on the battlefield. 2/2 |
Hopping Automaton | 3 | Artifact Creature — Construct | {0}: Hopping Automaton gets -1/-1 and gains flying until end of turn. 2/2 |
Surge Mare | UU | Creature — Horse Fish | Surge Mare can't be blocked by green creatures. Whenever Surge Mare deals damage to an opponent, you may draw a card. If you do, discard a card. {1}{U}: Surge Mare gets +2/-2 until end of turn. 0/5 |
Lotleth Troll | BG | Creature — Zombie Troll | Trample Discard a creature card: Put a +1/+1 counter on Lotleth Troll. {B}: Regenerate Lotleth Troll. 2/1 |
Fallaji Dragon Engine | 8 | Artifact Creature — Dragon | Prototype {2}{R} — 1/3 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.) Flying {2}: Fallaji Dragon Engine gets +1/+0 until end of turn. 5/5 |
Cragsmasher Yeti | 4RR | Creature — Yeti | Mountaincycling {2} ({2}, Discard this card: Search your library for a Mountain card, reveal it, put it into your hand, then shuffle.) Backup 2 (When this creature enters the battlefield, put two +1/+1 counters on target creature. If that's another creature, it gains the following ability until end of turn.) Trample 4/2 |
Aeronaut's Wings | 2 | Artifact — Equipment | Equipped creature gets +1/+0 and has flying. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) |
Kitesail | 2 | Artifact — Equipment | Equipped creature gets +1/+0 and has flying. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) |