M:tG card similarity search
R · Sorcery
Creatures you control gain trample until end of turn. (A creature with trample can deal excess combat damage to the player or planeswalker it's attacking.) Draw a card.
| Name | Mana | Type | Text |
|---|---|---|---|
| Jetpack Death Seltzer | Stickers | {TK}{TK} — Trample {TK}{TK}{TK} — {3}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.) {TK}{TK}{TK} — 2/7 {TK}{TK}{TK}{TK} — 6/5 | |
| Kavu Glider | 2R | Creature — Kavu | {W}: Kavu Glider gets +0/+1 until end of turn. {U}: Kavu Glider gains flying until end of turn. 2/1 |
| Borderland Behemoth | 5RR | Creature — Giant Warrior | Trample Borderland Behemoth gets +4/+4 for each other Giant you control. 4/4 |
| Grimlock, Ferocious King | Legendary Artifact Creature — Dinosaur | Trample {2}, Convert a Transformers toy you own to its other mode: Grimlock, Ferocious King becomes Grimlock, Dinobot Leader. 8/8 | |
| Ram Through | 1G | Instant | Target creature you control deals damage equal to its power to target creature you don't control. If the creature you control has trample, excess damage is dealt to that creature's controller instead. |
| Merry-Go-Round | Artifact — Attraction | Visit — Creatures you control with power 2 or less gain horsemanship until end of turn. (They can't be blocked except by creatures with horsemanship.) | |
| Unstoppable Ash | 3G | Creature — Treefolk Warrior | Trample Champion a Treefolk or Warrior (When this enters the battlefield, sacrifice it unless you exile another Treefolk or Warrior you control. When this leaves the battlefield, that card returns to the battlefield.) Whenever a creature you control becomes blocked, it gets +0/+5 until end of turn. 5/5 |
| Jon Irenicus, Shattered One | 2UB | Legendary Creature — Elf Wizard | At the beginning of your end step, target opponent gains control of up to one target creature you control. Put two +1/+1 counters on it and tap it. It's goaded for the rest of the game and it gains "This creature can't be sacrificed." (It attacks each combat if able and attacks a player other than you if able.) Whenever a creature you own but don't control attacks, you draw a card. 3/3 |
| Call to Glory | 1W | Instant | Untap all creatures you control. Samurai creatures you control get +1/+1 until end of turn. |
| Military Intelligence | 1U | Enchantment | Whenever you attack with two or more creatures, draw a card. |