Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Crag Saurian

RRR · Creature — Lizard

Whenever a source deals damage to Crag Saurian, that source's controller gains control of Crag Saurian. 4/4

Similar cards

Color identity:
NameManaTypeText
Breeches, the Blastmaker 1URLegendary Creature — Goblin Pirate Menace Whenever you cast your second spell each turn, you may sacrifice an artifact. If you do, flip a coin. When you win the flip, copy that spell. You may choose new targets for the copy. When you lose the flip, Breeches, the Blastmaker deals damage equal to that spell's mana value to any target. 3/3
Kogla, the Titan Ape 3GGGLegendary Creature — Ape When Kogla, the Titan Ape enters the battlefield, it fights up to one target creature you don't control. Whenever Kogla attacks, destroy target artifact or enchantment defending player controls. {1}{G}: Return target Human you control to its owner's hand. Kogla gains indestructible until end of turn. 7/6
Tribal Golem 6Artifact Creature — Golem Tribal Golem has trample as long as you control a Beast, haste as long as you control a Goblin, first strike as long as you control a Soldier, flying as long as you control a Wizard, and "{B}: Regenerate Tribal Golem" as long as you control a Zombie. 4/4
Ring of Ma'rûf 5Artifact {5}, {T}, Exile Ring of Ma'rûf: The next time you would draw a card this turn, instead put a card you own from outside the game into your hand.
Neonate's Rush 2RInstant This spell costs {1} less to cast if you control a Vampire. Neonate's Rush deals 1 damage to target creature and 1 damage to its controller. Draw a card.
Larceny 3BBEnchantment Whenever a creature you control deals combat damage to a player, that player discards a card.
Ghirapur Aether Grid 2REnchantment Tap two untapped artifacts you control: Ghirapur Aether Grid deals 1 damage to any target.
Caught Red-Handed 4RInstant This spell can't be countered. (This includes by the ward ability.) Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Suspect it. (It has menace and can't block.)
Village Reavers Creature — Werewolf Wolves and Werewolves you control have haste. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 5/4
Searing Blaze RRInstant Searing Blaze deals 1 damage to target player or planeswalker and 1 damage to target creature that player or that planeswalker's controller controls. Landfall — If you had a land enter the battlefield under your control this turn, Searing Blaze deals 3 damage to that player or planeswalker and 3 damage to that creature instead.
Page 198