Card Codex

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17 May 2024: Card library updated.

Crackling Emergence

1R · Enchantment — Aura

Enchant land you control Enchanted land is a 3/3 red Spirit creature with haste. It's still a land. If enchanted land would be destroyed, instead sacrifice Crackling Emergence and that land gains indestructible until end of turn.

Similar cards

Color identity:
NameManaTypeText
Midnight Haunting 2WInstant Create two 1/1 white Spirit creature tokens with flying.
Dire Wolf Prowler 2GCreature — Wolf {1}{G}: Dire Wolf Prowler gets +2/+2 and gains haste until end of turn. Activate only once each turn. 2/2
Maze Rusher 5RCreature — Elemental Haste Multicolored creatures you control have haste. 6/3
Nezumi Shadow-Watcher BCreature — Rat Warrior Sacrifice Nezumi Shadow-Watcher: Destroy target Ninja. 1/1
Nature's Claim GInstant Destroy target artifact or enchantment. Its controller gains 4 life.
Rampage of the Clans 3GInstant Destroy all artifacts and enchantments. For each permanent destroyed this way, its controller creates a 3/3 green Centaur creature token.
Reduce to Memory 1WWSorcery — Lesson Exile target nonland permanent. Its controller creates a 3/2 red and white Spirit creature token.
Black Scarab WEnchantment — Aura Enchant creature Enchanted creature can't be blocked by black creatures. Enchanted creature gets +2/+2 as long as an opponent controls a black permanent.
Undercity Informer 2BCreature — Human Rogue {1}, Sacrifice a creature: Target player reveals cards from the top of their library until they reveal a land card, then puts those cards into their graveyard. 2/3
Oraxid 3UCreature — Crab Beast Protection from red 2/3
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