M:tG card similarity search
1R · Enchantment — Aura
Enchant land you control Enchanted land is a 3/3 red Spirit creature with haste. It's still a land. If enchanted land would be destroyed, instead sacrifice Crackling Emergence and that land gains indestructible until end of turn.
| Name | Mana | Type | Text |
|---|---|---|---|
| Midnight Haunting | 2W | Instant | Create two 1/1 white Spirit creature tokens with flying. |
| Dire Wolf Prowler | 2G | Creature — Wolf | {1}{G}: Dire Wolf Prowler gets +2/+2 and gains haste until end of turn. Activate only once each turn. 2/2 |
| Maze Rusher | 5R | Creature — Elemental | Haste Multicolored creatures you control have haste. 6/3 |
| Nezumi Shadow-Watcher | B | Creature — Rat Warrior | Sacrifice Nezumi Shadow-Watcher: Destroy target Ninja. 1/1 |
| Nature's Claim | G | Instant | Destroy target artifact or enchantment. Its controller gains 4 life. |
| Rampage of the Clans | 3G | Instant | Destroy all artifacts and enchantments. For each permanent destroyed this way, its controller creates a 3/3 green Centaur creature token. |
| Reduce to Memory | 1WW | Sorcery — Lesson | Exile target nonland permanent. Its controller creates a 3/2 red and white Spirit creature token. |
| Black Scarab | W | Enchantment — Aura | Enchant creature Enchanted creature can't be blocked by black creatures. Enchanted creature gets +2/+2 as long as an opponent controls a black permanent. |
| Undercity Informer | 2B | Creature — Human Rogue | {1}, Sacrifice a creature: Target player reveals cards from the top of their library until they reveal a land card, then puts those cards into their graveyard. 2/3 |
| Oraxid | 3U | Creature — Crab Beast | Protection from red 2/3 |