M:tG card similarity search
1R · Enchantment — Aura
Enchant land you control Enchanted land is a 3/3 red Spirit creature with haste. It's still a land. If enchanted land would be destroyed, instead sacrifice Crackling Emergence and that land gains indestructible until end of turn.
| Name | Mana | Type | Text |
|---|---|---|---|
| Tectonic Instability | 2R | Enchantment | Whenever a land enters the battlefield, tap all lands its controller controls. |
| Fulminator Mage | 1B/RB/R | Creature — Elemental Shaman | Sacrifice Fulminator Mage: Destroy target nonbasic land. 2/2 |
| Ignition Team | 5RR | Creature — Goblin Warrior | Ignition Team enters the battlefield with X +1/+1 counters on it, where X is the number of tapped lands on the battlefield. {2}{R}, Remove a +1/+1 counter from Ignition Team: Target land becomes a 4/4 red Elemental creature until end of turn. It's still a land. 0/0 |
| Rude Awakening | 4G | Sorcery | Choose one — • Untap all lands you control. • Until end of turn, lands you control become 2/2 creatures that are still lands. Entwine {2}{G} (Choose both if you pay the entwine cost.) |
| Siege of Towers | 1R | Sorcery | Replicate {1}{R} (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.) Target Mountain becomes a 3/1 creature. It's still a land. |
| Craterize | 3R | Sorcery | Destroy target land. |
| Ice Storm | 2G | Sorcery | Destroy target land. |
| Suffering | 3R | Sorcery | Destroy target land. |
| Rain of Tears | 1BB | Sorcery | Destroy target land. |
| Sinkhole | BB | Sorcery | Destroy target land. |