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3W · Enchantment
Vanishing 3 (This enchantment enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) When Crack in Time enters the battlefield and at the beginning of your precombat main phase, exile target creature an opponent controls until Crack in Time leaves the battlefield.
| Name | Mana | Type | Text |
|---|---|---|---|
| Cinder Barrens | Land | Cinder Barrens enters the battlefield tapped. {T}: Add {B} or {R}. | |
| Coastal Tower | Land | Coastal Tower enters the battlefield tapped. {T}: Add {W} or {U}. | |
| Crumbling Necropolis | Land | Crumbling Necropolis enters the battlefield tapped. {T}: Add {U}, {B}, or {R}. | |
| Dimir Guildgate | Land — Gate | Dimir Guildgate enters the battlefield tapped. {T}: Add {U} or {B}. | |
| Elfhame Palace | Land | Elfhame Palace enters the battlefield tapped. {T}: Add {G} or {W}. | |
| Enchanted Prairie | Enchantment Land | Enchanted Prairie enters the battlefield tapped. {T}: Add {W} or {U}. | |
| Fire Diamond | 2 | Artifact | Fire Diamond enters the battlefield tapped. {T}: Add {R}. |
| Forsaken Sanctuary | Land | Forsaken Sanctuary enters the battlefield tapped. {T}: Add {W} or {B}. | |
| Foul Orchard | Land | Foul Orchard enters the battlefield tapped. {T}: Add {B} or {G}. | |
| Frontier Bivouac | Land | Frontier Bivouac enters the battlefield tapped. {T}: Add {G}, {U}, or {R}. |