Card Codex

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17 May 2024: Card library updated.

Crab Umbra

U · Enchantment — Aura

Enchant creature {2}{U}: Untap enchanted creature. Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)

Similar cards

Color identity:
NameManaTypeText
Morphic Tide Phenomenon When you encounter Morphic Tide, each player shuffles all permanents they own into their library, then reveals that many cards from the top of their library. Each player puts all artifact, creature, land, and planeswalker cards revealed this way onto the battlefield, then does the same for enchantment cards, then puts all cards revealed this way that weren't put onto the battlefield on the bottom of their library in any order. (Then planeswalk away from this phenomenon.)
Elvish Archivist 1GCreature — Elf Artificer Whenever one or more artifacts enter the battlefield under your control, put two +1/+1 counters on Elvish Archivist. This ability triggers only once each turn. Whenever one or more enchantments enter the battlefield under your control, draw a card. This ability triggers only once each turn. 0/1
Innocuous Researcher 3GCreature — Centaur Detective Parley — Whenever Innocuous Researcher attacks, each player reveals the top card of their library. For each nonland card revealed this way, you investigate. Then each player draws a card. At the beginning of your end step, you may untap all lands you control. If you do, you can't cast spells until your next turn. 3/4
Turf War 4REnchantment When Turf War enters the battlefield, for each player, put a contested counter on target land that player controls. Whenever a creature deals combat damage to a player, if that player controls one or more lands with contested counters on them, that creature's controller gains control of one of those lands of their choice and untaps it.
Angrath, the Flame-Chained 3BRLegendary Planeswalker — Angrath [+1]: Each opponent discards a card and loses 2 life. [−3]: Gain control of target creature until end of turn. Untap it. It gains haste until end of turn. Sacrifice it at the beginning of the next end step if it has mana value 3 or less. [−8]: Each opponent loses life equal to the number of cards in their graveyard. Loyalty 4
Wild Research 2REnchantment {1}{W}: Search your library for an enchantment card and reveal that card. Put it into your hand, then discard a card at random. Then shuffle. {1}{U}: Search your library for an instant card and reveal that card. Put it into your hand, then discard a card at random. Then shuffle.
Mithril Coat 3Legendary Artifact — Equipment Flash Indestructible When Mithril Coat enters the battlefield, attach it to target legendary creature you control. Equipped creature has indestructible. Equip {3}
Enchantment Alteration UInstant Attach target Aura attached to a creature or land to another permanent of that type.
Spelunking 2GEnchantment When Spelunking enters the battlefield, draw a card, then you may put a land card from your hand onto the battlefield. If you put a Cave onto the battlefield this way, you gain 4 life. Lands you control enter the battlefield untapped.
Glissa Sunslayer 1BGLegendary Creature — Phyrexian Zombie Elf First strike, deathtouch Whenever Glissa Sunslayer deals combat damage to a player, choose one — • You draw a card and you lose 1 life. • Destroy target enchantment. • Remove up to three counters from target permanent. 3/3
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