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17 May 2024: Card library updated.

Cowed by Wisdom

W · Enchantment — Aura

Enchant creature Enchanted creature can't attack or block unless its controller pays {1} for each card in your hand.

Similar cards

Color identity:
NameManaTypeText
A-Shessra, Death's Whisper 1BGLegendary Creature — Human Elf Warlock Bewitching Whispers — When Shessra, Death's Whisper enters the battlefield, target creature blocks this turn if able. Whispers of the Grave — At the beginning of your end step, if a creature died this turn, you may pay 2 life. If you do, draw a card. 1/4
Veteran Ghoulcaller 1BCreature — Human Rogue Menace Whenever a card in your graveyard is put into your hand, conjure a duplicate of that card into your hand. 2/2
Shattered Perception 2RSorcery Discard all the cards in your hand, then draw that many cards. Flashback {5}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Bind the Monster UEnchantment — Aura Enchant creature When Bind the Monster enters the battlefield, tap enchanted creature. It deals damage to you equal to its power. Enchanted creature doesn't untap during its controller's untap step.
Not on My Watch 1WInstant Exile target attacking creature.
Order 3WInstant Exile target attacking creature.
Radiant Purge 1WInstant Exile target multicolored creature or multicolored enchantment.
Dueling Grounds 1GWEnchantment No more than one creature can attack each combat. No more than one creature can block each combat.
Infinite Authority WWWEnchantment — Aura Enchant creature Whenever enchanted creature blocks or becomes blocked by a creature with toughness 3 or less, destroy the other creature at end of combat. At the beginning of the next end step, if that creature was destroyed this way, put a +1/+1 counter on the first creature.
Camouflage GInstant Cast this spell only during your declare attackers step. This turn, instead of declaring blockers, each defending player chooses any number of creatures they control and divides them into a number of piles equal to the number of attacking creatures for whom that player is the defending player. Creatures those players control that can block additional creatures may likewise be put into additional piles. Assign each pile to a different one of those attacking creatures at random. Each creature in a pile that can block the creature that pile is assigned to does so. (Piles can be empty.)
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