Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Cover of Darkness

1B · Enchantment

As Cover of Darkness enters the battlefield, choose a creature type. Creatures of the chosen type have fear. (They can't be blocked except by artifact creatures and/or black creatures.)

Similar cards

Color identity:
NameManaTypeText
Rolling Thunder XRRSorcery Rolling Thunder deals X damage divided as you choose among any number of targets.
Heir of the Ancient Fang 2GCreature — Snake Samurai Heir of the Ancient Fang enters the battlefield with a +1/+1 counter on it if you control a modified creature. (Equipment, Auras you control, and counters are modifications.) 2/3
Kavu Climber 3GGCreature — Kavu When Kavu Climber enters the battlefield, draw a card. 3/3
Spirited Companion 1WEnchantment Creature — Dog When Spirited Companion enters the battlefield, draw a card. 1/1
Conjurer's Mantle 1WArtifact — Equipment Equipped creature gets +1/+1 and has vigilance. Whenever equipped creature attacks, look at the top six cards of your library. You may reveal a card that shares a creature type with that creature from among them and put it into your hand. Put the rest on the bottom of your library in a random order. Equip {1}
Crop Sigil GEnchantment At the beginning of your upkeep, you may mill a card. Delirium — {2}{G}, Sacrifice Crop Sigil: Return up to one target creature card and up to one target land card from your graveyard to your hand. Activate only if there are four or more card types among cards in your graveyard.
Nimble Larcenist WUBCreature — Bird Rogue Flying When Nimble Larcenist enters the battlefield, target opponent reveals their hand. You choose an artifact, instant, or sorcery card from it and exile that card. 2/1
Rhox Oracle 4GCreature — Rhino Monk When Rhox Oracle enters the battlefield, draw a card. 4/2
Generous Stray 2GCreature — Cat When Generous Stray enters the battlefield, draw a card. 1/2
Expedition Raptor 3WWCreature — Bird Flying When Expedition Raptor enters the battlefield, support 2. (Put a +1/+1 counter on each of up to two other target creatures.) 2/2
Page 117