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17 May 2024: Card library updated.

Covenant of Blood

6B · Sorcery

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Covenant of Blood deals 4 damage to any target and you gain 4 life.

Similar cards

Color identity:
NameManaTypeText
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Street Spasm XRInstant Street Spasm deals X damage to target creature without flying you don't control. Overload {X}{X}{R}{R} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Kor Celebrant 2WCreature — Kor Cleric Whenever Kor Celebrant or another creature enters the battlefield under your control, you gain 1 life. 1/4
Barrage of Boulders 2RSorcery Barrage of Boulders deals 1 damage to each creature you don't control. Ferocious — If you control a creature with power 4 or greater, creatures can't block this turn.
Pathway Arrows 1Artifact — Equipment Equipped creature has "{2}, {T}: This creature deals 1 damage to target creature. If a colorless creature is dealt damage this way, tap it." Equip {2}
Bow of Nylea 1GGLegendary Enchantment Artifact Attacking creatures you control have deathtouch. {1}{G}, {T}: Choose one — • Put a +1/+1 counter on target creature. • Bow of Nylea deals 2 damage to target creature with flying. • You gain 3 life. • Put up to four target cards from your graveyard on the bottom of your library in any order.
Sanguine Brushstroke 1BBEnchantment When Sanguine Brushstroke enters the battlefield, create a Blood token and conjure a card named Blood Artist onto the battlefield. Whenever you sacrifice a Blood token, each opponent loses 1 life and you gain 1 life.
Scorching Lava 1RInstant Kicker {R} (You may pay an additional {R} as you cast this spell.) Scorching Lava deals 2 damage to any target. If this spell was kicked, that creature can't be regenerated this turn and if it would die this turn, exile it instead.
Treva, the Renewer 3GWULegendary Creature — Dragon Flying Whenever Treva, the Renewer deals combat damage to a player, you may pay {2}{W}. If you do, choose a color, then you gain 1 life for each permanent of that color. 6/6
Impatience 2REnchantment At the beginning of each player's end step, if that player didn't cast a spell this turn, Impatience deals 2 damage to that player.
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