M:tG card similarity search
3W · Creature — Human Scout
When Courageous Outrider enters the battlefield, look at the top four cards of your library. You may reveal a Human card from among them and put it into your hand. Put the rest on the bottom of your library in any order. 3/4
Name | Mana | Type | Text |
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Open the Armory | 1W | Sorcery | Search your library for an Aura or Equipment card, reveal it, put it into your hand, then shuffle. |
Ashiok's Forerunner | 3UB | Creature — Human Wizard | Flash When Ashiok's Forerunner enters the battlefield, you may search your library and/or graveyard for a card named Ashiok, Sculptor of Fears, reveal it, and put it into your hand. If you search your library this way, shuffle. 3/3 |
Tuskeri Firewalker | 2R | Creature — Human Berserker | Boast — {1}: Exile the top card of your library. You may play that card this turn. (Activate only if this creature attacked this turn and only once each turn.) 3/2 |
Matter Reshaper | 2C | Creature — Eldrazi | ({C} represents colorless mana.) When Matter Reshaper dies, reveal the top card of your library. You may put that card onto the battlefield if it's a permanent card with mana value 3 or less. Otherwise, put that card into your hand. 3/2 |
Plasmancer | 2BB | Artifact Creature — Necron Wizard | Flying Dynastic Advisor — When Plasmancer enters the battlefield, search your library for a basic Swamp card, reveal it, put it into your hand, then shuffle. 3/3 |
Entropic Decay | 1B | Sorcery — Adventure | Mill four cards. (Then exile this card. You may cast the creature later from exile.) |
Smuggler's Surprise | G | Instant | Spree (Choose one or more additional costs.) + {2} — Mill four cards. You may put up to two creature and/or land cards from among the milled cards into your hand. + {4}{G} — You may put up to two creature cards from your hand onto the battlefield. + {1} — Creatures you control with power 4 or greater gain hexproof and indestructible until end of turn. |
Over the Top | 5RR | Sorcery | Each player reveals a number of cards from the top of their library equal to the number of nonland permanents they control, puts all permanent cards they revealed this way onto the battlefield, and puts the rest into their graveyard. |
Geist of Regret | 4U | Creature — Spirit | Flying When Geist of Regret enters the battlefield, put a random instant card from your library into your graveyard. Then put a random sorcery card from your library into your graveyard. Whenever you cast an instant or sorcery spell from your graveyard, copy that spell. You may choose new targets for the copy. 5/5 |
Time of Need | 1G | Sorcery | Search your library for a legendary creature card, reveal it, put it into your hand, then shuffle. |