M:tG card similarity search
UUR · Instant
This spell can't be countered. Counter target spell you don't control. Overload {1}{U}{U}{R} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
| Name | Mana | Type | Text |
|---|---|---|---|
| Fugitive Druid | 3G | Creature — Human Druid | Whenever Fugitive Druid becomes the target of an Aura spell, you draw a card. 3/2 |
| Jared Carthalion, True Heir | RGW | Legendary Creature — Human Warrior | When Jared Carthalion, True Heir enters the battlefield, target opponent becomes the monarch. You can't become the monarch this turn. If damage would be dealt to Jared Carthalion while you're the monarch, prevent that damage and put that many +1/+1 counters on it. 3/3 |
| Briarknit Kami | 3GG | Creature — Spirit | Whenever you cast a Spirit or Arcane spell, put a +1/+1 counter on target creature. 3/3 |
| Head Banger | Artifact — Contraption | Whenever you crank Head Banger, target creature must be blocked this turn if able. | |
| Scarscale Ritual | 1U/B | Sorcery | As an additional cost to cast this spell, put a -1/-1 counter on a creature you control. Draw two cards. |
| Turf War | 4R | Enchantment | When Turf War enters the battlefield, for each player, put a contested counter on target land that player controls. Whenever a creature deals combat damage to a player, if that player controls one or more lands with contested counters on them, that creature's controller gains control of one of those lands of their choice and untaps it. |
| See Double | 2UU | Instant | This spell can't be copied. Choose one. If an opponent has eight or more cards in their graveyard, you may choose both. • Copy target spell. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.) • Create a token that's a copy of target creature. |
| Scarred Puma | R | Creature — Cat | Scarred Puma can't attack unless a black or green creature also attacks. 2/1 |
| Lurking Green Dragon | 3G | Creature — Dragon | Flying Lurking Green Dragon can't attack unless defending player controls a creature with flying. 4/4 |
| Fallen Askari | 1B | Creature — Human Knight | Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) Fallen Askari can't block. 2/2 |