Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Corrupted Roots

B · Enchantment — Aura

Enchant Forest or Plains Whenever enchanted land becomes tapped, its controller loses 2 life.

Similar cards

Color identity:
NameManaTypeText
Akroan Mastiff 3WCreature — Dog {W}, {T}: Tap target creature. 2/2
Leshrac's Rite BEnchantment — Aura Enchant creature Enchanted creature has swampwalk. (It can't be blocked as long as defending player controls a Swamp.)
Way of the Thief 3UEnchantment — Aura Enchant creature Enchanted creature gets +2/+2. Enchanted creature can't be blocked as long as you control a Gate.
Ghor-Clan Savage 3GGCreature — Centaur Berserker Bloodthirst 3 (If an opponent was dealt damage this turn, this creature enters the battlefield with three +1/+1 counters on it.) 2/3
Shriveling Rot 2BBInstant Choose one — • Until end of turn, whenever a creature is dealt damage, destroy it. • Until end of turn, whenever a creature dies, that creature's controller loses life equal to its toughness. Entwine {2}{B} (Choose both if you pay the entwine cost.)
Skitter Eel 3UCreature — Fish Crab {2}{U}: Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.) 3/3
Rootwater Shaman 2UCreature — Merfolk Shaman You may cast Aura spells with enchant creature as though they had flash. 2/2
Queen's Bay Paladin 3BBCreature — Vampire Knight Whenever Queen's Bay Paladin enters the battlefield or attacks, return up to one target Vampire card from your graveyard to the battlefield with a finality counter on it. You lose life equal to its mana value. (If a creature with a finality counter on it would die, exile it instead.) 5/4
Phyresis 1BEnchantment — Aura Enchant creature Enchanted creature has infect. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
Enigma Ridges Plane — Echoir When you planeswalk to Enigma Ridges, each player who controls fewer lands than the player who controls the most lands searches their library for a number of basic land cards less than or equal to the difference, reveals them, puts them into their hand, then shuffles. Whenever chaos ensues, draw a card, then you may put a land card from your hand onto the battlefield.
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