Card Codex

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17 May 2024: Card library updated.

Corrupted Key

B · Artifact — Key

As long as Corrupted Key is tapped, creatures you control have menace and deathtouch.

Similar cards

Color identity:
NameManaTypeText
Lulu, Loyal Hollyphant 3WLegendary Creature — Elephant Angel Flying At the beginning of your end step, if a permanent you controlled left the battlefield this turn, put a +1/+1 counter on each tapped creature you control, then untap them. Choose a Background (You can have a Background as a second commander.) 3/2
Skeleton Crew 3BCreature — Skeleton Pirate Each other creature you control that's a Skeleton or Pirate gets +1/+1. Whenever one or more creature cards leave your graveyard, create a 2/2 black Skeleton Pirate creature token. (This ability triggers only from the battlefield.) {5}{B}: Return Skeleton Crew from your graveyard to the battlefield tapped. 3/3
Embereth Skyblazer 3RCreature — Human Knight As long as it's your turn, Embereth Skyblazer has flying. Whenever Embereth Skyblazer attacks, you may pay {2}{R}. If you do, creatures you control get +X/+0 until end of turn, where X is the number of opponents you have. 4/3
Illithid Harvester 4UCreature — Horror Ceremorphosis — When Illithid Harvester enters the battlefield, turn any number of target tapped nontoken creatures face down. They're 2/2 Horror creatures. 4/4
Framed! 1UInstant Choose an artist. Tap all untapped permanents with art by that artist or untap all tapped permanents with art by that artist.
Lukamina, Bear Form 2GGLegendary Creature — Bear Druid Trample Other creatures you control get +1/+1 and have trample. When Lukamina, Bear Form dies, it unspecializes. If it unspecializes this way, return it to the battlefield tapped. 4/4
Sejiri Steppe Land Sejiri Steppe enters the battlefield tapped. When Sejiri Steppe enters the battlefield, target creature you control gains protection from the color of your choice until end of turn. {T}: Add {W}.
Warmonger's Chariot 2Artifact — Equipment Equipped creature gets +2/+2. As long as equipped creature has defender, it can attack as though it didn't have defender. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
Skatewing Spy 3UCreature — Vedalken Rogue Mutant {5}{U}: Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.) Each creature you control with a +1/+1 counter on it has flying. 2/3
Hunter's Blowgun 1Artifact — Equipment Equipped creature gets +1/+1. Equipped creature has deathtouch as long as it's your turn. Otherwise, it has reach. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
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