Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Corrosive Mentor

2B · Creature — Elemental Rogue

Black creatures you control have wither. (They deal damage to creatures in the form of -1/-1 counters.) 1/3

Similar cards

Color identity:
NameManaTypeText
Crown of Awe 1WEnchantment — Aura Enchant creature Enchanted creature has protection from black and from red. Sacrifice Crown of Awe: Enchanted creature and other creatures that share a creature type with it gain protection from black and from red until end of turn.
Westvale Cult Leader Creature — Human Cleric Westvale Cult Leader's power and toughness are each equal to the number of creatures you control. At the beginning of your end step, create a 1/1 white and black Human Cleric creature token. */*
Jubilant Skybonder 1W/UW/UCreature — Human Wizard Flying Creatures you control with flying have "Spells your opponents cast that target this creature cost {2} more to cast." 2/2
Marauding Boneslasher 2BCreature — Zombie Minotaur Marauding Boneslasher can't block unless you control another Zombie. 3/3
Victory's Envoy 3WWCreature — Human Cleric At the beginning of your upkeep, put a +1/+1 counter on each other creature you control. 3/3
Ruxa, Patient Professor 2GGLegendary Creature — Bear Druid Whenever Ruxa, Patient Professor enters the battlefield or attacks, return target creature card with no abilities from your graveyard to your hand. Creatures you control with no abilities get +1/+1. For each creature you control with no abilities, you may have that creature assign its combat damage as though it weren't blocked. 4/4
Sacred Rites WInstant Discard any number of cards. Creatures you control get +0/+1 until end of turn for each card discarded this way.
Giant Fire Beetles 2RCreature — Insect Menace Double team 2/2
Heartless Summoning 1BEnchantment Creature spells you cast cost {2} less to cast. Creatures you control get -1/-1.
Merry-Go-Round Artifact — Attraction Visit — Creatures you control with power 2 or less gain horsemanship until end of turn. (They can't be blocked except by creatures with horsemanship.)
Page 145