M:tG card similarity search
2B · Creature — Elemental Rogue
Black creatures you control have wither. (They deal damage to creatures in the form of -1/-1 counters.) 1/3
Name | Mana | Type | Text |
---|---|---|---|
Lancer Sliver | 2W | Creature — Sliver | Sliver creatures you control have first strike. 2/2 |
Striking Sliver | R | Creature — Sliver | Sliver creatures you control have first strike. (They deal combat damage before creatures without first strike.) 1/1 |
Guardian Project | 3G | Enchantment | Whenever a nontoken creature enters the battlefield under your control, if it doesn't have the same name as another creature you control or a creature card in your graveyard, draw a card. |
Tadeas, Juniper Ascendant | 2GW | Legendary Creature — Human Monk | Reach Tadeas has hexproof unless it's attacking. Whenever a creature you control with reach attacks, untap it and it can't be blocked by creatures with greater power this combat. Whenever one or more creatures you control deal combat damage to a player, draw a card. 1/3 |
Conclave's Blessing | 3W | Enchantment — Aura | Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Enchant creature Enchanted creature gets +0/+2 for each other creature you control. |
Harried Spearguard | R | Creature — Human Soldier | Haste When Harried Spearguard dies, create a 1/1 black Rat creature token with "This creature can't block." 1/1 |
Temur War Shaman | 4GG | Creature — Human Shaman | When Temur War Shaman enters the battlefield, manifest the top card of your library. (Put that card onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) Whenever a permanent you control is turned face up, if it's a creature, you may have it fight target creature you don't control. 4/5 |
Razorjaw Oni | 3B | Creature — Demon Spirit | Black creatures can't block. 4/5 |
Start Your Engines | 3R | Sorcery | Vehicles you control become artifact creatures until end of turn. Creatures you control get +2/+0 until end of turn. |
Guardian of Faith | 1WW | Creature — Spirit Knight | Flash Vigilance When Guardian of Faith enters the battlefield, any number of other target creatures you control phase out. (Treat them and anything attached to them as though they don't exist until their controller's next turn.) 3/2 |