Card Codex

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17 May 2024: Card library updated.

Coralhelm Guide

1U · Creature — Merfolk Scout Ally

{4}{U}: Target creature can't be blocked this turn. 2/1

Similar cards

Color identity:
NameManaTypeText
Betroth the Beast WSorcery — Adventure Create a Royal Role token attached to target creature you control. (Enchanted creature gets +1/+1 and has ward {1}.)
Sunstone 3Artifact {2}, Sacrifice a snow land: Prevent all combat damage that would be dealt this turn.
Cruel Feeding BInstant Strive — This spell costs {2}{B} more to cast for each target beyond the first. Any number of target creatures each get +1/+0 and gain lifelink until end of turn. (Damage dealt by a creature with lifelink also causes its controller to gain that much life.)
Constant Mists 1GInstant Buyback—Sacrifice a land. (You may sacrifice a land in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.) Prevent all combat damage that would be dealt this turn.
Argivian Blacksmith 1WWCreature — Human Artificer {T}: Prevent the next 2 damage that would be dealt to target artifact creature this turn. 2/2
Price of Beauty BSorcery — Adventure Create a Wicked Role token attached to target creature you control. (Then exile this card. You may cast the creature later from exile.)
Accessories to Murder Artifact — Contraption Whenever you crank Accessories to Murder, target creature gets +X/+0 until end of turn, where X is the number of creatures you control.
Lightning Blow 1WInstant Target creature gains first strike until end of turn. Draw a card at the beginning of the next turn's upkeep.
Temur War Shaman 4GGCreature — Human Shaman When Temur War Shaman enters the battlefield, manifest the top card of your library. (Put that card onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) Whenever a permanent you control is turned face up, if it's a creature, you may have it fight target creature you don't control. 4/5
Alaborn Veteran 2WCreature — Human Knight {T}: Target creature gets +2/+2 until end of turn. Activate only during your turn, before attackers are declared. 2/2
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