Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Coralhelm Guide

1U · Creature — Merfolk Scout Ally

{4}{U}: Target creature can't be blocked this turn. 2/1

Similar cards

Color identity:
NameManaTypeText
Vow of Wildness 2GEnchantment — Aura Enchant creature Enchanted creature gets +3/+3, has trample, and can't attack you or planeswalkers you control.
Disciple of Kangee 2WCreature — Human Wizard {U}, {T}: Target creature gains flying and becomes blue until end of turn. 2/2
Simic Fluxmage 2UCreature — Merfolk Wizard Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) {1}{U}, {T}: Move a +1/+1 counter from Simic Fluxmage onto target creature. 1/2
Shaper Guildmage UCreature — Human Wizard {W}, {T}: Target creature gains first strike until end of turn. {B}, {T}: Target creature gets +1/+0 until end of turn. 1/1
Drudge Reavers 3BCreature — Skeleton Flash (You may cast this spell any time you could cast an instant.) {B}: Regenerate Drudge Reavers. 2/1
Dromoka Dunecaster WCreature — Human Wizard {1}{W}, {T}: Tap target creature without flying. 0/2
Stoic Ephemera 2WCreature — Spirit Defender (This creature can't attack.) Flying When Stoic Ephemera blocks, sacrifice it at end of combat. 5/5
Lair of the Ashen Idol Plane — Azgol At the beginning of your upkeep, sacrifice a creature. If you can't, planeswalk. Whenever chaos ensues, any number of target players each create a 2/2 black Zombie creature token.
Fyndhorn Brownie 2GCreature — Ouphe {2}{G}, {T}: Untap target creature. 1/1
Matsu-Tribe Decoy 2GCreature — Snake Warrior {2}{G}: Target creature blocks Matsu-Tribe Decoy this turn if able. Whenever Matsu-Tribe Decoy deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step. 1/3
Page 228