Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Cooped Up

1W · Enchantment — Aura

Enchant creature Enchanted creature can't attack or block. {2}{W}: Exile enchanted creature.

Similar cards

Color identity:
NameManaTypeText
Rock Jockey 2RCreature — Goblin You can't cast this spell if you've played a land this turn. You can't play lands if you've cast Rock Jockey this turn. 3/3
Mythos of Snapdax 2WWSorcery Each player chooses an artifact, a creature, an enchantment, and a planeswalker from among the nonland permanents they control, then sacrifices the rest. If {B}{R} was spent to cast this spell, you choose the permanents for each player instead.
A-Blessed Hippogriff 3WCreature — Hippogriff Flying Whenever Blessed Hippogriff attacks, target attacking creature without flying gains flying until end of turn. 2/3
Wall of Shadows 1BBCreature — Wall Defender (This creature can't attack.) Prevent all damage that would be dealt to Wall of Shadows by creatures it's blocking. Wall of Shadows can't be the target of spells that can target only Walls or of abilities that can target only Walls. 0/1
Qasali Slingers 4GCreature — Cat Warrior Reach Whenever Qasali Slingers or another Cat enters the battlefield under your control, you may destroy target artifact or enchantment. 3/5
Melira, Sylvok Outcast 1GLegendary Creature — Human Scout You can't get poison counters. Creatures you control can't have -1/-1 counters put on them. Creatures your opponents control lose infect. 2/2
Jedit Ojanen of Efrava 3GGGLegendary Creature — Cat Warrior Forestwalk (This creature can't be blocked as long as defending player controls a Forest.) Whenever Jedit Ojanen of Efrava attacks or blocks, create a 2/2 green Cat Warrior creature token with forestwalk. 5/5
Rhythm of the Wild 1RGEnchantment Creature spells you control can't be countered. Nontoken creatures you control have riot. (They enter the battlefield with your choice of a +1/+1 counter or haste.)
Dark Maze 4UCreature — Wall Defender (This creature can't attack.) {0}: Dark Maze can attack this turn as though it didn't have defender. Exile it at the beginning of the next end step. 4/5
Aether Membrane 1RRCreature — Wall Defender; reach (This creature can block creatures with flying.) Whenever Aether Membrane blocks a creature, return that creature to its owner's hand at end of combat. 0/5
Page 343