Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Cooped Up

1W · Enchantment — Aura

Enchant creature Enchanted creature can't attack or block. {2}{W}: Exile enchanted creature.

Similar cards

Color identity:
NameManaTypeText
Hurr Jackal RCreature — Jackal {T}: Target creature can't be regenerated this turn. 1/1
Veilborn Ghoul 4BCreature — Zombie Veilborn Ghoul can't block. Whenever a Swamp enters the battlefield under your control, you may return Veilborn Ghoul from your graveyard to your hand. 4/1
Choking Vines XGInstant Cast this spell only during the declare blockers step. X target attacking creatures become blocked. Choking Vines deals 1 damage to each of those creatures. (This spell works on creatures that can't be blocked.)
Scrapheap 3Artifact Whenever an artifact or enchantment is put into your graveyard from the battlefield, you gain 1 life.
Jeskai Infiltrator 2UCreature — Human Monk Jeskai Infiltrator can't be blocked as long as you control no other creatures. When Jeskai Infiltrator deals combat damage to a player, exile it and the top card of your library in a face-down pile, shuffle that pile, then manifest those cards. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) 2/3
Varchild's Crusader 3RCreature — Human Knight {0}: Varchild's Crusader can't be blocked this turn except by Walls. Sacrifice Varchild's Crusader at the beginning of the next end step. 3/2
Rune of Might 1GEnchantment — Aura Rune Enchant permanent When Rune of Might enters the battlefield, draw a card. As long as enchanted permanent is a creature, it gets +1/+1 and has trample. As long as enchanted permanent is an Equipment, it has "Equipped creature gets +1/+1 and has trample."
Orgg 3RRCreature — Orgg Trample Orgg can't attack if defending player controls an untapped creature with power 3 or greater. Orgg can't block creatures with power 3 or greater. 6/6
Fleet-Footed Monk 1WCreature — Human Monk Fleet-Footed Monk can't be blocked by creatures with power 2 or greater. 1/1
Goblin Tunneler 1RCreature — Goblin Rogue {T}: Target creature with power 2 or less can't be blocked this turn. 1/1
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